Recent submissions

Comment · 7 days ago
The blur is an outlier: a 2007 filter almost nobody uses, so it never got optimized.

The hot paths in VLC (decoding via dav1d/FFmpeg, chroma conversion, surface copies, deinterlacing) are hand-tuned SIMD with runtime CPU dispatch, and most playback runs on the GPU anyway.

Comment · 1 month ago
Working mostly on video, local AI, and developer tools.

I maintain LibVLCSharp (https://github.com/videolan/libvlcsharp) and work on VLC for Unity (https://videolabs.io/store/unity). Lately I've been building VLCLR, which lets you write native VLC plugins in C#, and experimenting with local AI for real-time video analysis.

Also working on Kyber for Unity (https://gitlab.com/mfkl/kyber-unity), bringing low-latency video and robotics tooling into Unity.

Comment · 2 months ago
feel free to open a MR :)
Comment · 3 months ago
yes this is good too, actually started contributing to this :)
Comment · 3 months ago
thanks for your comment, will look into it!
Comment · 3 months ago
RTSP support, twitch-style in-game visio, any kind of non-game Unity apps (there are many), 360 video playback, mediaplayer in VR headset, simulators of all kinds, etc..
Comment · 3 months ago
Recently added support for Linux to VLC for Unity, with full hardware decoding.

It uses OpenGL rendering through GLX and EGL, with DMA-BUF texture sharing to pass video frames efficiently to Unity’s renderer.

Only x86_64 is supported at this time. In the future, I will add ARM64 support as well as Vulkan.

Comment · 6 months ago
Comment · 7 months ago
Comment · 8 months ago
Building pkgstore.io, a marketplace for commercial .NET NuGet packages.

https://www.pkgstore.io

NuGet.org doesn't distinguish between a hobby project and a professionally maintained library with real support. pkgstore is a curated directory and marketplace where publishers can sell NuGet packages directly, with full dotnet push/restore support, Stripe payments, and automated access control.

In open beta now, onboarding publishers. Would love feedback.

Comment · 2 years ago
You are correct, I should have framed it this way. I've edited the post. Thanks.
Comment · 2 years ago
they do but it's fairly limited.

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