Recent submissions

Comment · 2 months ago
Wow, I'm glad to know man!
Comment · 4 months ago
I have used it when applying to some jobs but no success so far. I think this project was useful because it allowed me to go deeper than I ever had in code. I had very though issues that required me to ask in forums etc. I had a bug with ray-triangle intersection that took me 3 months to find the cause. So it was good training and it's a great project to have on my portfolio. I'm sure it can help me if I apply for something related to computer graphics and maybe gaming.
Comment · 4 months ago
Comment · 4 months ago
I just launched the project, so can't say it helped me professionally yet. Almost all of the time invested in this was pre-AI. I agree it's harder to justify those deep dives but still worth it if you do it alongside AI IMO.
Comment · 4 months ago
Not really, but it would be fun. I really like Rust as well
Comment · 4 months ago
Wow, pretty good. Why web?
Comment · 4 months ago
Thanks! I get your point about AI, but I think it's fair to say it's almost 100% AI free. I worked on it for ~15 months, vs 1 week now with AI. Previous results were quite similar
Comment · 4 months ago
I get your point. I consider it fair with the disclaimer because the "manual" version was very similar to current but missing some love
Comment · 4 months ago
The greatest resource I've found on the internet is the Ray Tracing in One Weekend series. (https://raytracing.github.io/) You can start there and go pretty far. Also you can mix random papers you'll find and eventually just testing and experimenting yourself.
Comment · 4 months ago
Hey HN,

5 years ago I was 17 and learning to code C/C++ in a coding bootcamp (42). One of the projects was a simple C ray tracer. I really enjoyed working on the project and always loved computer graphics, so I decided to create my own path tracer from scratch, in C++, without using any third-party libraries.

I ended up working on it consistently for over a year, then sporadically when CG excitement hit me again. Recently I polished it and completed some unfinished features and decided to make it public, finally. It's a C++20 Path Tracer with a CPU renderer. It is able to render good-looking images with reasonable performance and sample count.

Btw this was initially coded without AI, but I've used it for the recent clean up and features. This project is a personal favorite of mine, and it can improve a lot, so I'd love to hear your feedback.

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