marbiru
Joined 13 years ago
Joined 13 years ago
I've heard this from a few people here, but I'm not convinced that the $99 fee is the relevant differentiator -- Apple already has stricter requirements to get into the store (e.g. apps have to be "original" and can't duplicate functionality of an existing app), and it feels to me like for any particular form of scamware Apple can just ban it directly -- I'm not sure how the $99 per year fee helps, because if anything scammers/spammers are more effective at making money off their apps than most of us so should be more willing to swallow the fee. (Also I'm still annoyed that Apple is kicking out apps that have already paid the fee and been approved/authorised -- no matter what the relevant filter is those apps have already passed it)
A couple of people have made this Play Store spam-apps comparison but personally I feel like the more relevant differentiator is that Apple seems much more stringent on which apps it accepts (e.g. rejecting "duplicate apps" if someone else has filled the same niche already, which Play doesn't claim to do), rathe rather the $99 charge. That said, I never actually had an issue with spam apps in the Play store -- I'm sure they're out there but my experience as a user is that if I'm looking for X then the top three results are reasonable solutions to X and I'm going to pick one of them, and never get further down in the store. Has your experience been different?
I still do think that Apple is employing monopolistic pricing on the app store, though -- they don't have a monopoly on the smartphone market, for sure, and indeed their smartphone prices are (certainly premium but still) constrained by the prices of other competing phones. Once a customer owns an iPhone, though, the Apple app store is the only way to reach them. And Apple's pricing for developer accounts seems to reflect that - I really don't believe $99 is the equilibrium price here, nor that policies like kicking apps out the store as soon as the developer stops paying would survive in a competitive market.
I'm absolutely not forced to publish my apps to Apple, and obviously I'm taking the option not to publish them there now. And please don't get me wrong, my apps are super trivial and nobody will actually miss them when they're gone. But it does seem sad to me that both me and my potential future users will lose out (in whatever small way) because of Apple's non-competitive developer account pricing, even when I would have been very happy to pay the fair market rate for a developer account.
that's worldwide, in the U.S. they're at 45%. And it's not a traditional duopoly in that there's huge lock-in -- I can buy Coke one day and switch to Pepsi the next (or whatever), but once a customer is on a particular phone they're locked into that platform's app store. So, yeah, I think they're exercising monopolistic pricing when selling access to their app-store.
That's interesting, about the pre-Apple days, I didn't know that. Do you know how/why Google manages at $0 per year though (with a $25 one-off fee), while Apple charges $99 per year? It's really hard for me to believe that Apple's price would survive in any kind of competitive market, but I'm willing to be convinced.