makuto

Joined 6 years ago

Karma
184
Submissions
39
Member since
Sep 30
Software engineer in the game industry.
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Recent submissions

Comment · 3 years ago
That's true. I was mainly trying to indicate there is no boxing or anything like some languages seem to have with their types.
Comment · 3 years ago
Comment · 3 years ago
Memory allocation matches C, i.e. malloc and free are used. If interoperating with C++, you can use new and delete.
Comment · 4 years ago
Author here! Isconnected is a hypothetical.
Comment · 5 years ago
Chat profanity filtering is usually part of Xbox/PlayStation certification requirements, so their hands might be tied on that.
Comment · 5 years ago
Comment · 5 years ago
I'm not sure why you say it's a "quite safe" assumption that most games are written in C#. Unity's beginner-friendliness gives it a disproportionate presence online, while the vast majority of AAA games are still solidly C++.

If we eliminate all games with less than 1000 sales or something, I think it would be a very low confidence estimate.

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