magic123_
Joined 4 years ago
Joined 4 years ago
FWIW where I'm from and in my social circles, the other two religions get joked about way more.
I take this opportunity to share this great talk about Valve's usage of deep learning to fight cheating in CS:GO: https://www.youtube.com/watch?v=kTiP0zKF9bc
Recently, some hardware manufacturers included features at the firmware level to make this automatic for you: if you currently have D pressed, and just tap A, the keyboard will stop pressing D for you, even if your finger is still on the key. There were a lot of discussion withing the community, and the professional scene, about whether or not these hardware features should be allowed or not, as they remove a big part of what's needed to actually master movement in the game.
Yesterday, Valve stepped in and decided that they wouldn't allow these features, kicking you from servers if you're detected to use them. At initial release it looks like false positives are possible as many people reported getting kicked without using them, but this should be fixed soon. Another issue people have is that they effectively also banned "jumpthrows", aka binds allowing you to throw nades perfectly everytime, a feature that had been allowed (and even somewhat implemented by Valve themselves) for years.
I didn't follow closely but it looks like the project got canceled, as https://citymapper.com/smartbus returns a 404.