m110
Joined 11 years ago
Joined 11 years ago
I recently reworked a CI pipeline over two weeks, and it was a nightmare to make tiny changes, push it, and wait 5-10 minutes to see another error because of a YAML typo.
If possible, I try to shorten this feedback loop early.
Another option is picking something radically different to work on for a while, if possible.
(I’m one of the authors.)
This project shows how to apply more complex patterns popular in business applications while staying true to the Go ideas, and not copying them blindly from Java.
In the Go community, you’ll often hear people say „just keep things simple” beats all patterns and is all you need. This may be true if you write a CLI tool or a small library, but if you have a team maintaining a big application, some patterns are super helpful.
Here's a good summary, I think I'll link it in my post: https://ebitencookbook.vercel.app/blog/2022/04/16/TPS
At GetHarley (https://www.getharley.com/) we build the first platform that combines technology, clinicians, knowledge and medical-grade products. We deliver personalised skincare plans which empower our patients to look and feel their best selves.
- Secured series B this year and are now looking for product-minded engineers to help us scale further
- You'll be joining a small product engineering team (6 people) where you will have a real impact
- Looking for people who own their work end-to-end and prefer being close to the product discussions
- The tech stack is Go and React (details in the links below)
Senior Backend Engineer: https://boards.eu.greenhouse.io/getharley/jobs/4209229101
Senior Frontend Engineer: https://boards.eu.greenhouse.io/getharley/jobs/4209222101
Senior Data Engineer: https://boards.eu.greenhouse.io/getharley/jobs/4222751101
As mentioned in the other comment, the heavy lifting is done by Ebitengine: https://ebitengine.org/en/documents/webassembly.html
Go supports compiling to wasm, and it's as simple as:
GOOS=js GOARCH=wasm go build -o web/game.wasm
It takes just a few seconds for this project. :)Thinking about what would be the most efficient engine for the game would kill all the fun for me and the project wouldn't exist. :)
Go makes it ridiculously easy:
GOOS=js GOARCH=wasm go build -o web/game.wasm