m0dE
Joined 16 years ago
Joined 16 years ago
The entire game is pretty much built using Claude Code. The procedural world generation, gameplay systems, multiplayer features, and much of the supporting game logic. One thing I found especially interesting was how compact the final output became.
The entire game is only 5MB, with no image, 3D model, or sound assets. Everything is generated through code.
The game supports up to 250 players and includes a large world with different landscapes, vegetation, thousands of items, cosmetics, animals, monsters, and ships.
Players can chat, trade, form parties, play poker and blackjack, visit shops and taverns, hunt, forage, fight monsters, participate in world events, sail, upgrade ships, install cannons, and recruit crewmates.
It is free to try in the browser at play.arrr.fun
It features a massive world with diverse landscapes and vegetation, thousands of unique items, cosmetics, animals, monsters, and ships, with full multiplayer support for up to 250 players.
Players can chat, trade, play poker and blackjack, visit shops and taverns, hunt, forage, fight monsters, and participate in world events. They can also sail across the world, upgrade their ships, install cannons, and recruit crewmates.
We launched six days ago, and thousands of players have already played.
Thanks for checking it out!