Recent submissions

Comment · 6 days ago
CarveAnything takes an input monocular image and generates a 3d model with predictive volumetric content, physics properties, and destruction mechanics for simulating cutting, lighting, and staging objects--so it may be adapted to the Halloween season.

One can use this to automate robotics policy evaluation and training on diverse objects, and more on methods is in the paper. We use a combination of semantic features and predictive per-Gaussian physics to transform individual complex objects or entire scenes to simulation environments in Isaac Lab or MuJoCo. Pumpkin carving itself is a difficult task to model accurately in these simulators.

Happy carving, HN! Glad to know of failure modes with any generated objects/carves.

Comment · 1 year ago
Text to 3d simulation on a map. It does historical or fictitious events pretty well if it's interesting: https://mused.com/map/

I was working on world models / generative environments but without the training data available as an independent researcher, ended up focusing on building with existing geospatial data.

The same architecture of the '24 Genie paper's dynamics model is instead trained on historical data for risk analysis and creating a heatmap in the 2d map. I'll try to adapt this for a more generalizable urban mobility model as well.

Comment · 1 year ago
Thanks!
Comment · 1 year ago
you're the best of us. How'd it do? Can you share it?
Comment · 1 year ago
Ayvri is impressive, and thanks for the feedback - I hear what you're saying about the convincing replica
Comment · 1 year ago
Updated -- the geocoding was moving the map around too quickly
Comment · 1 year ago
Thanks, this should be updated for a better landing on mobile
Comment · 1 year ago
Thanks! The worst is the elevation API -- but yes, I monitored costs throughout today, it's not prohibitively expensive.
Comment · 1 year ago
Okay back online in 3d
Comment · 1 year ago
Okay back online in 3d too!
Comment · 1 year ago
Thanks!
Comment · 1 year ago
Comment · 1 year ago

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