Recent submissions

Comment · 3 days ago
OpenSc3k is an open-source C++ reimplementation of SimCity 3000 Unlimited. One small native executable for macOS, Windows and Linux, powered by SDL3 and the resources from your own copy of the game.
Comment · 4 months ago
Will there be a way to use this scanner for people that are unable to stand up because of a disability or medical condition?
Comment · 3 years ago
If I manually deduplicate/copy a 1GB file, how many such offset/refcount tuples would be created in RAM? Just one for the whole file, or one per underlying 128kB block?
Comment · 3 years ago
A M A Z I N G

Have been looking forward to this for years!

This is so much better than automatically doing dedup and the RAM overhead that entails.

Doing offline/RAM+in memory dedup size optimizations seem like a really good optimization path. In the spirit of also paying only what you use and not the rest.

Edit: What's the RAM overhead of this? Is it ~64B per 128kB deduped block or what's the magnitude of things?

Comment · 3 years ago
The screen transition and text scrolling is not as laggy as on the SNES.
Comment · 7 years ago
All the assets were recreated by various designers/people. In the early days it depended on the original game's resources.
Comment · 7 years ago
Nice to see this list. I'm the original author of both ScummVM and OpenTTD. Feel free to ask me anything :)
Comment · 8 years ago
TunSafe is Open Source nowadays so most of those caveats are moot.

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