lmirosevic
Joined 14 years ago
Joined 14 years ago
Edit: and if Marissa does get a lot of faith from investors, which she will if one of her first moves is a victory against google, then her reputation will undoubtedly rise. And how much is the reputation of a CEO worth at a multi billion dollar company? I think a lot more than $30M. Just look at Apple's recent stock movement.
Having said that let me give you some numbers which you can correlate to your download figures to come up with an estimate of how much ad revenue you are leaving on the table. Today you can expect your ad revenue to be about 3-10 USD per 1k bootups. Maybe more if you do some ad mediation between networks to increase fill rates[2] but this is a realistic estimate. This is from personal experience using Chartboost and revmob. To achieve a steady 1k daily bootups, you will need about 150 downloads/day. This is a steady state equilibrium I've found true for my apps, it takes into account new user acquisition rate and churn rate (which is surprisingly high, from my stats only about 80% of users will even open you app, and of those 80% only 30% will open it on the next day, after 30 days you can expect about 5% of users to still be using your app).
There's a lot to be said about App Store monetization but take these numbers into account when considering whether to ad ads to your app. Btw all of the above is for full screen interstitial ads shown once on app launch. And honestly most users are ok with tactful ads that don't interfere with the user experience (predictable and consistent positioning out of the way of gameplay--e.g. at app launch or between levels/after you "die"), I can tell you I've never had a bad review because of ads.
I just wanted to give you some advice re. ads as it's something I emotionally struggled with at the beginning, and I'd hate to see a talented team like yours not get the results you deserve, esp. by leaving money on the table.
Cute game btw!
[1] www.goonbee.com [2] www.github.com/lmirosevic/GBAds
I developed a web app in Angular.js and find it a great framework to work with, but unfortunately there wasn't any great way to learn it when I was starting out. The documentation makes sense once you know Angular but it isn't good for someone just starting out with the framework. I actually remember watching your videos on youtube about writing directives last summer and thought they were one of the most concise yet unassuming "tutorial" videos in the tech world I have ever seen.
Thank you!
Andrew is right, we set up three different apps and so each is free.
Part of my family is from a small fishing town in Croatia, I go the their every year on holiday. And every year I see so many intelligent and hard working people there who walk around with that lost expression on their face, longing for a way to make a good living. But there's no role models, no people to set an example. The wealthiest guy in town owns a cafe. To them, what is programming? How do you convince someone like that to spend a month's salary and many more months of hard work learning something when they have no sense of the implications or the benefits of it. A lot of this world doesn't even know what programming is or why we need it, no wonder programmers are in short supply.
Can someone tell me why GC was the obvious choice as opposed to say automatic reference counting?