Recent submissions

Comment · 9 years ago
Can anyone point out to me where the linker fits into the equation?
Comment · 13 years ago
Can I ask you why use graphite over SaaS based monitoring like scout, etc.? I'm genuinely curious. Is it just because it's free?
Comment · 13 years ago
Yes. And because you know the questions to ask means you have too. And so since we both have it makes it OK.
Comment · 13 years ago
This is great. Thanks!
Comment · 13 years ago
I use pop a lot and its actually really easy and intuitive. Just my opinion.
Comment · 13 years ago
My first reaction was that this was a play by yahoo to get in on the newsreader market. There's been a lot of fanfare about google abandoning its RSS reader so obviously this is a big market, one to which Google doesn't think RSS is the answer. So what is the answer? I don't think anyone knows but it seems to me like yahoo is taking a bet on summly. Plus it's a great opportunity to capitalise on the press and general sentiment of the whole Google RSS story. And finally Marissa is new, and a lot of people are probably pointing their eyes at her to see if she can turn around yahoo; and what better way to do that than to win a game of chess against Google?

Edit: and if Marissa does get a lot of faith from investors, which she will if one of her first moves is a victory against google, then her reputation will undoubtedly rise. And how much is the reputation of a CEO worth at a multi billion dollar company? I think a lot more than $30M. Just look at Apple's recent stock movement.

Comment · 13 years ago
I don't quite agree with your phrasing, but as an indie iOS dev on the app store since 2010, I sadly have to agree 100% with what you said. It is what it is. Some people might find it easier to swallow if instead of "cheating" you simply called it CPI though.
Comment · 13 years ago
I sympathise with you 100% from first hand experience as an iOS dev[1] on the ad front. As designers we want our products to be beautiful and "pure", and for every single user to love the experience of using our app. You have to remember though that at the end of the day you want your company to do well and provide some sort of return on your investment.

Having said that let me give you some numbers which you can correlate to your download figures to come up with an estimate of how much ad revenue you are leaving on the table. Today you can expect your ad revenue to be about 3-10 USD per 1k bootups. Maybe more if you do some ad mediation between networks to increase fill rates[2] but this is a realistic estimate. This is from personal experience using Chartboost and revmob. To achieve a steady 1k daily bootups, you will need about 150 downloads/day. This is a steady state equilibrium I've found true for my apps, it takes into account new user acquisition rate and churn rate (which is surprisingly high, from my stats only about 80% of users will even open you app, and of those 80% only 30% will open it on the next day, after 30 days you can expect about 5% of users to still be using your app).

There's a lot to be said about App Store monetization but take these numbers into account when considering whether to ad ads to your app. Btw all of the above is for full screen interstitial ads shown once on app launch. And honestly most users are ok with tactful ads that don't interfere with the user experience (predictable and consistent positioning out of the way of gameplay--e.g. at app launch or between levels/after you "die"), I can tell you I've never had a bad review because of ads.

I just wanted to give you some advice re. ads as it's something I emotionally struggled with at the beginning, and I'd hate to see a talented team like yours not get the results you deserve, esp. by leaving money on the table.

Cute game btw!

[1] www.goonbee.com [2] www.github.com/lmirosevic/GBAds

Comment · 13 years ago
John I just want to say thank you. Unfortunately text cannot quite convey how grateful I am for you making these videos but if I could tell you in person you would know.

I developed a web app in Angular.js and find it a great framework to work with, but unfortunately there wasn't any great way to learn it when I was starting out. The documentation makes sense once you know Angular but it isn't good for someone just starting out with the framework. I actually remember watching your videos on youtube about writing directives last summer and thought they were one of the most concise yet unassuming "tutorial" videos in the tech world I have ever seen.

Thank you!

Comment · 14 years ago
Sorry typo. 7M hits per day. It was tested with 250 concurrent users, and page load times consistently stayed below 300ms (measured end-to-end).

Andrew is right, we set up three different apps and so each is free.

Comment · 14 years ago
At Qard.at we used 3 Heroku dynos for: web server, mobile API, and our CMS. We used MongoLab for our MongoDB database. We also used Amazon S3 for static assets like CSS and images. The system was tested with Blitz.io and could scale to 7M hits/month. Our monthly fees were less than $1. The takeaway from this is not that you should run your company on free services, but that you can get started for (as good as) free with a scalable architecture which is then easily transferrable to AWS or similar once the need arises.
Comment · 14 years ago
The $500 or so you need to buy your first computer is too much of an upfront investment for a lot of people in the world. And the time required to learn how to program, time you could be spending making money at a local job putting food on the table, is an insurmountable investment.

Part of my family is from a small fishing town in Croatia, I go the their every year on holiday. And every year I see so many intelligent and hard working people there who walk around with that lost expression on their face, longing for a way to make a good living. But there's no role models, no people to set an example. The wealthiest guy in town owns a cafe. To them, what is programming? How do you convince someone like that to spend a month's salary and many more months of hard work learning something when they have no sense of the implications or the benefits of it. A lot of this world doesn't even know what programming is or why we need it, no wonder programmers are in short supply.

Comment · 14 years ago
"Go has garbage collection, only. [...] Day 1 design decision." http://talks.golang.org/2012/splash.slide#51

Can someone tell me why GC was the obvious choice as opposed to say automatic reference counting?

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