Recent submissions

Comment · 17 days ago
How is that financially sustainable?
Comment · 1 month ago
You'll have to take my 13 mini off of my cold, dead, hands.
Comment · 2 months ago
Space. Space. Wanna go to space.
Comment · 2 months ago
Oh my god that animation at the top keeps causing a layout shift on my 13 mini. Who thought that was a good idea?
Comment · 2 months ago
I’m going to start using “donkey clanker”.
Comment · 3 months ago
Oops.
Comment · 3 months ago
I disagree with this line of reasoning. To the same extent, I could say that you did not make an app because you didn’t write the compiled assembly code, build the processor, make the silicone yourself, etc.

Tools are tools. Same as Photoshop, Ableton, they get you to where you want to go.

Where is the line drawn?

Comment · 7 months ago
This post and the project README are obviously generated slop, which personally makes me completely skip the project altogether, even if it works.

If you want humans to spend time reading your prose, then spend time actually writing it.

Comment · 8 months ago
This could actually be a good defense against all Claw-like agents making slop requests. ‘Poison’ the agent’s context and convince it to discard the PR.
Comment · 8 months ago
Are you running NanoClaw or a different project?
Comment · 8 months ago
Fighting games are too inaccessible for me. I just want to play about game with cool characters with sick abilities beating each other up (Skullgirls, Street Fighter, Tekken) but there’s always so much mental preparation and input memorization you have to go through just to have the slightest chance at winning/having fun. The problem is multiplied by the sheer number of characters you get to play as and against in these games.

The whole genre, in some ways, has felt like some gated community to me that’s closed for anyone not willing to pour in the hours to learn.

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