leguminous
Joined 8 years ago
Joined 8 years ago
(There's no TAA in my use case, so there's no advantage for interleaved gradient noise there.)
EDIT: Actually, I remember trying R2 sequences for dither. I didn't think it looked much better than interleaved gradient noise, but my bigger problem was figuring out how to add a temporal component. I tried generalizing it to 3 dimensions, but the result wasn't great. I also tried shifting it around, but I thought animated interleaved gradient noise still looked better. This was my shadertoy: https://www.shadertoy.com/view/33cXzM
There are also lower ongoing costs for maintenance and fuel.
There is still the secondary wealth filter of having a place to park and charge, of course.
I don't think you need to be doubling here. Sampling at 13.5 MHz generates about 720 samples.
13.5e6 Hz * 53.33...e-6 seconds = 720 samples
The sampling theorem just means that with that 13.5 MHz sampling rate (and 720 samples) signals up to 6.75 MHz can be represented without aliasing.There's some history on the standard here: https://tech.ebu.ch/docs/techreview/trev_304-rec601_wood.pdf
It's made differently from this, though. It is aerated through a chemical reaction rather than mechanically.
https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
In any case, I assume Beyond was relying on getting more market penetration past just vegetarians and vegans. There just aren't enough of us to get to the revenue they seem to be targeting. Personally, I'll be disappointed if they end up disappearing.
Actually, Energy Star and California's Title 24 have flicker standards. They may not go as far as some people like, but you can look for these certifications to know that a bulb at least meets a certain minimum standard.
I can no longer see banding if I add dither, though, and the extra noise is imperceptible when done well, especially at 4k and with a temporal component.
* Roguelites have proliferated: Hades is the most obvious example, but there are a variety of sub-genres at this point.
* Vampire Survivors (itself a roguelite) spawned survivors-likes. Megabonk is currently pretty popular.
* Slay the Spire kicked off a wave of strategy roguelites.
* There are "cozy" games like Unpacking.
* I don't recall survival games like Subnautica or Don't Starve being much of a thing in the PS2 era.
* There are automation games like Factorio and Satisfactory.
* Casual mobile games are _huge_.
* There are more experimental games, sometimes in established genres, like Inscription, Undertale, or Baba Is You.
Not to mention that new games in existing genres can be great. Hollow Knight is a good example. Metroidvanias were established by the SNES and PS1 era, but Hollow Knight really upped the stakes.
I'm sure I'm forgetting things and people will have some criticism, but I really don't believe games have stagnated in general.