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Comment by leguminous

What is the advantage over blue noise? I've had very good results with a 64x64 blue noise texture and it's pretty fast on a modern GPU. Are quasirandom sequences faster or better quality?

(There's no TAA in my use case, so there's no advantage for interleaved gradient noise there.)

EDIT: Actually, I remember trying R2 sequences for dither. I didn't think it looked much better than interleaved gradient noise, but my bigger problem was figuring out how to add a temporal component. I tried generalizing it to 3 dimensions, but the result wasn't great. I also tried shifting it around, but I thought animated interleaved gradient noise still looked better. This was my shadertoy: https://www.shadertoy.com/view/33cXzM

parent leguminous 9 months ago

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