larsberg
Joined 17 years ago
Joined 17 years ago
Given that #2 is talking about people who are all professional programmers and where only a small percentage of respondents previously knew Rust, that's pretty amazing to me.
I'll see about whether I can push an update. Thanks for the catch!
Certainly, there are some _apps_ on Android today that use Rust (shout-out to my Firefox friends!), but that's not something I'm investing in right now.
and in particular some of the notes on poster sessions: https://blairmacintyre.me/2020/04/10/doing-a-poster-session-...
In practice, people consumed the keynote/talk content in a variety of formats (streamed, recorded, and in-VR) and there was a fantastic networking and meeting-new-people effect in the poster, hallway (post-talk), and demo sessions. There's a bunch of formal research that was done there along with post-conference surveys to track down specific data (e.g., how many new people did you meet?) but it will take some time for those teams to rigorously collect & report.
Once we have some concrete designs, we'll have issues open and on our public roadmap for comment and we often have early builds available in our releases page for sideloading if people are interested in testing and giving feedback.
Right now, we only have Firefox Reality available for standalone VR headsets, but we're bringing the experience to desktop VR and a variety of standalone AR headsets in the second half of this year.
That said, we're all in favor of people who want to sideload and play with it! https://github.com/MozillaReality/FirefoxReality/wiki/Sidelo...
Her recent work (sponsored, in part, by Mozilla Research) really advances session types and the ability to get termination/progress guarantees: http://www.cs.cmu.edu/~balzers/publications/manifest_deadloc...
Today, Firefox Reality is available for standalone VR devices (like the HTC Vive Focus) and is a native Java application that talks to the GeckoView library, which is made up of components from the mobile version of Gecko, the Firefox web engine.
Firefox Reality for desktop will similarly be based off of the Firefox Desktop product pieces.
Note that there's a bunch of "Servo inside" - from small Rust components to the Quantum work including the new CSS style system to the forthcoming WebRender component.
I don't have anything to announce today about a Firefox Reality-branded browser based on top of Servo.