lamflam
Joined 10 years ago
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51
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Member since
Apr 22
Joined 10 years ago
I am currently working with low-latency audio and the latency requirements mean I have minimal buffering. While the VDOM render cycle is generally fast enough to be unnoticeable to the user, it stalls the audio buffering just enough to cause some stalling. There's a few heavier parts of the application where the rendering is expensive enough to briefly stall animations as well.
While both of these issues are something we need to fix, it is specifically the rendering/vdom process that we need to work around to address these performance concerns, and we are definitely not at all Facebook.