Recent submissions

Comment · 10 years ago
> whereas a 4X game tends to be more about resource management, research, and building spaceships.

I think those three are represented as well in Stellaris. As mentioned above research is done very well, and presents often dilemmas when you want to research multiple things and you don't know when a certain option will be available again.

Ships can be designed by the player and offer a lot of customisability. Resources are abstracted behind three basic resources so is probably not as deep as other games, but it is in.

I really like the randomness of Stellaris, not only of the research options but also the randomly generated galaxy and AI empires, which means you never encounter the same systems or competitors (unless, of course, you start in the Sol system or let certain empires spawn, which can be chosen at game start).

The article seems to be of someone who doesn't really like the game. Arguably it isn't as fleshed out as other 4X games, but to me it doesn't seem fair to blame it on the random generated content.

Comment · 11 years ago
Seeing this for the first time today and it looks great! You explain things in depth and also focus on the tools that make it work (not only the pure Rust code). Keep it up, learning Rust is on my todo list and this seems a great project to use it.
Comment · 11 years ago
I'm really interested to see how this will work out. I switched to Foundation from Bootstrap a while ago, but am considering switching back now that Bootstrap with v4 seems to have catched up with Foundation.

It seems that Zurb also took time to invest in the develop process, so designers/developers don't have to figure the same things out again for every project.

Comment · 11 years ago

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