Recent submissions

Comment · 2 years ago
I’ve spent five years and 100KLoC building https://github.com/kyleu/projectforge which helps generate and update other Golang projects I maintain. I use it daily.
Comment · 2 years ago
Location: Denver, CO

Remote: Yes

Willing to Relocate: No

Technologies: Go, TypeScript, Scala, Rust, C#, Java, Python, C/C++, SQL, HTML/CSS, JavaScript

Résumé/CV: https://kyleu.dev/resume

GitHub: https://github.com/kyleu

Email: [email protected]

I've been creating software for more than 25 years, and coding is still my true passion. I specialize in software performance, simplicity, developer experience, and solving the difficult problems that arise with complex distributed systems. In my last role, I served as a Principal Engineer for a large engineering team, designing and building a large global web commerce platform where I created architecture, frameworks, and backend services, mostly in Golang and TypeScript.

I've built many open-source projects, with Project Forge (https://github.com/kyleu/projectforge) being the best representation of my work. It’s a solo project with almost 100KLoC, and has delivered significant value to the organizations I collaborate with, despite being currently unannounced and under-documented.

I'm seeking full-time employment as a Principal Software Engineer or similar role. I'm eager to bring my extensive experience to a new team, contribute to exciting projects, and work alongside other passionate developers. Feel free to drop me a line at [email protected] if you think we could be a good match.

Comment · 4 years ago
Confirmed! I've been happily working at Fevo for years, more than a thousand miles from headquarters.
Comment · 4 years ago
Fevo | New York City or Remote (NA/Europe) | Full time | https://fevo.com

Fevo is an ecommerce platform specializing in social selling. We help people buy things and enjoy them together. Come build things with us!

What we do: We've been changing the ticketing industry since 2016, and now we are expanding into hospitality, travel, insurance and luxury industries.

Things we love about Fevo

- We've been fully remote since before COVID, though we have an office in the meatpacking district.

- Excellent compensation; we work hard and Fevo takes good care of us financially. All employees have stock options.

- We welcome diversity, and are an inclusive workplace. We're excited to work with you.

- We create useful software using exciting technologies, with an established and talented global team.

Stack

- Backend: Golang (we've already upgraded to 1.18), some modern Java (via Quarkus)

- Frontend: Typescript, React, Redux

- DB: Postgres

We are looking for enthusastic engineers with 3+ years of experience. We are open to candidates in North America and Europe, and we require that your workday has some overlap with core-east coast hours (9-5 EST).

Please reach out to [email protected] to apply or discuss. A full list of roles we are hiring for is at https://jobs.lever.co/fevo

No recruiters were involved with putting together this post - it was written solely by engineers at Fevo.

Comment · 9 years ago
Comment · 9 years ago
Jan has been incredibly helpful, improving my open source Scala solitaire game (https://solitaire.gg) with Github bug reports and feedback, and even suggested using it as a new frontend for PySolFC (which I'd love to do).
Comment · 9 years ago
I haven't made a single cent off it, but my solitaire game (https://solitaire.gg) uses Phaser, I found it to be a great engine, if a bit heavy for a card game.
Comment · 9 years ago
I'm the same way with my solitaire game!

https://solitaire.gg

We should build a collection of web remakes of the built-in OS games.

Comment · 10 years ago
There's something very zen about Solitaire games. I've been building them for over a decade, spanning the gamut from http://kylecards.com (no updates in over a decade!) to my latest game, https://solitaire.gg - I really admire this person's dedication, maintaining an app like this is hard work - particularly when it takes place over decades.
Comment · 10 years ago
I built Boilerplay for that exact purpose - https://github.com/KyleU/boilerplay

It uses the excellent sbt-scalajs to provide code shared between server and client, and a websocket controller that can receive those shared messages. It's tied to Play, sihouette, and postgres-async.

Comment · 10 years ago
I love it when people put a modern twist on a ubiquitous game like this. I'm reminded of http://bombermine.com (no longer up?), a massively multiplayer Bomberman clone. Personally, I've tried to modernize Solitare with http://solitaire.gg , but haven't figured out a way to make it massively multiplayer yet...
Comment · 10 years ago
Fixed, thanks for the report!

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