Recent submissions

Comment · 8 months ago
For prototyping I usually use Kenney assets (from kenney.nl). Theres lots of assets for many types of games which lets you rapidly prototype and iterate without worrying about making assets first. For sounds you can use BFXR and just play around. Sometimes playing around with sounds can even lead to new feature ideas :)
Comment · 1 year ago
Interesting account of how living a democracy at a company level fails. The power of the people we pride ourselves on at a state level fails to take hold in the workplace.
Comment · 2 years ago
I found this post by Carlos really interesting. Seeing the file size of the data for the whole world is kind of like seeing the size of all of wikipedia compressed, it fills me with amazement. Much of the things that have been built is in that data. It piqued my interest and got me looking into the OSM data model.

Also, NIMBY Rails is great for train nerds like me, y'all might like it too if you dont already.

Comment · 2 years ago
The book predates the song and album by about 7 years, so the album name references the book. Postman even mentioned the fact in his 1995 book "The end of education"
Comment · 2 years ago
Wow, I just love interactive blog posts like this. For grids I can really recommend just playing around with grid areas in a tool like https://grid.layoutit.com/

I've been using the site to plan my grid layouts for a couple of years now and it just makes spacing so much easier

Comment · 2 years ago
I dont know why but this story always makes me laugh. It is genuinely well written and mixes casual insanity with humour so well that I cannot help but laugh at it every time. Hope y'all enjoy it too!
Comment · 3 years ago
Oh nice, didn't realize HeartBeast switched to Godot. When I first got into game dev with GameMaker Studio about 8 years ago I used to watch his videos a lot to learn, I guess now I'm gonna repeat that cycle for a different engine. Thanks for reminding me :)
Comment · 3 years ago
I'm gonna start myself with something I got into again recently. I got back into game development as a hobby a couple of weeks ago (sadly just after Ludum Dare ended) and have since been learning Godot to make the switch away from Unity permanently. So far its ease of use has been a real game changer for me, although I miss having my IDE on a different screen. The goal is to know Godot well enough to take part in the next Ludum Dare next year.
Comment · 3 years ago
Deconstruct what you already know into smaller parts until you reach "atomic" knowledge (i.e. things that cannot be reduced into other factors). At every step ask yourself "Why is this the case?". Do this enough and you will probably find interesting connections in mundane knowledge as well as the borders of current knowledge

Also if you aren't an expert in your field, what you will want to write has probably been written before. Don't fall prone to your ego or the thought that you have something to share that others couldn't teach as well. Use this to focus on things you find interesting or important and make it easier for others to be interested as well

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