Recent submissions

Comment · 6 months ago
Perhaps a sequel, where you play a bumbling Vice President trying to negotiate a durable ceasefire and peace deal whilst your regional allies try to continuously torpedo your efforts..?

Again, only loosely inspired by current events.

Comment · 6 months ago
Perhaps a next iteration would include a "Call the polling agencies 'fake news'" action card? Although I'd need to figure out whether using it would boost or reduce his approval ratings...
Comment · 6 months ago
The variety of methods each agent tried was also interesting IMO - some going brute-force, others trying to methodically guess the next move. The nice thing about moving the game logic server-side is having some basic logs on how long each game attempt took, and some of the bots were incredibly easy to identify as they selected turns in under a second, while others were harder to spot since they seemed to be reasoning between turns.
Comment · 6 months ago
Invading Kharg Island is definitely a one-time event, I think there may just be a copy bug in the game over screen where it indicates that the final action was done N times even if it's a one-time action. Will fix it!

Also the Press Shield + Fox News boosts alter the RNG probabilities with regards to the random events for negative press events and/or positive Fox News puff pieces.

Comment · 6 months ago
Love this idea - if I were to extend it, I'd add some kind of analysis breaking down the % composition of pardons (fraud vs drug offences vs financial crime) by President to see if there's some common trend. I was a little surprised to see the Obama number quite so high, until it became apparent that the vast majority were drug offenders being pardoned

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