kuboa
Joined 13 years ago
Joined 13 years ago
There's no Python (like the add-ons), all nodes are C/C++.
I looked into what "variables" are, it says stuff like "position", "current animation frame" etc. Those would be called "input fields" in GN. In addition to default attributes like position, normal, rotation etc you can also capture, store and recall custom attributes, either anonymously or as named ones (always written on geometry in a particular domain--point, edge, face corner etc).
Taking a look at an Entagma video on GN would be much more helpful I'm sure (they also have a course).
@JacquesLucke (creator of Animation nodes, who was then hired by Blender)
@FreyaHolmer (not necessarily Blender stuff, but great game-dev geometry/math content)
Tinkerers: @higgsasxyz @cmzw_ @artofriaz3d @WannesMalfait @JesseMiettinen @Bbbn192 @Mrdodobird @cgonfire @Sanctus_Art
I'm not a programmer so I struggled with the fundamental concepts a bit when learning Geometry Nodes, but it's been the best new addition to my life in a long time. I think I haven't watched any TV show in a year or two because I prefer to spend my time fiddling with GN and answering people's questions about it on Blender Stack Exchange (found out that it's a fantastic way to learn—they're like little prompts leading you to discover areas you hadn't even realized existed). Blender community is so big, creative, enthusiastic, and helpful—you go on Blender-Twitter and it's people making playful/interesting stuff all day and sharing how they did it. I can't stop gushing about it to anyone who'd listen.
That has been upped to 50,000 songs early this year, FYI. As an Enka and J-Pop listener, it's the defining feature for me too.
It's optional, I personally love and benefit from it. You can turn it off in the settings.