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Comment · 6 years ago
We had/have this problem too. If nn "sees" unknown model it tries to classify it as one of known models. To avoid this, we added 'Other/Other' bucket and put ~3k images of different cars/buses/trucks in there. Now unknown models in most cases are classified as 'Other/Other' label.
Comment · 6 years ago
I see. Sounds pretty similar to what we do.
Comment · 6 years ago
Yes. We thought about using car's value for quests/achievements. Haven't find reliable source for pricing data yet.

Current concept idea is very similar to one you suggested. Every car is assigned with some amount of points based on car's rarity. Player is then tasked to find certain models and get points for that.

We are thinking about adding 'social' element at some point: function to share car photos comment/react on them

Comment · 6 years ago
Comment · 6 years ago
Thank you! :)
Comment · 6 years ago
Comment · 6 years ago
There are two main sources: used car sites and youtube. Used car sites have ads classified across make/model hierarchy already - you just need to filter away unsuitable photos - this task can be automated. And youtube is good for new models. We do some hand-classification as well, but only for rare cars, where images are not easy to find.
Comment · 6 years ago
Yes. I thought about that too. Totally agree, timing is not 'perfect' :(, but could not just wait.
Comment · 6 years ago
That is an interesting idea :)
Comment · 6 years ago
Hi jermaustin1! Not exactly, we don't use users' data to extend dataset. Photos made by users are labeled (classified) by existing nn, and you don't want to use results produces by nn to retrain same nn.

Currently we have points, achievements for unique cars, some useful info, like prices of the cars. But we are constantly thinking what to add more.

Comment · 6 years ago

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