Recent submissions

Comment · 1 month ago
Isn't this against their ToS? Useful for hobby stuff.
Comment · 1 month ago
Last week, I posted about a hybrid approach I took to create low poly 3d assets for an RTS game I've been building. There was quite a bit of interest in a tutorial for it, so I created one and posted it on our blog.

Finally got around to posting a quick tutorial on the approach that's been working well for me. I don't believe LLMs or even diffusion models are ready to one-shot create game-ready assets. However, for those that are artistically challenged like me, a multi-step hybrid approach works really well as long as you are judging/iterating on the outputs at each step.

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Comment · 1 month ago
thank you! working on it, will post soon.
Comment · 1 month ago
These are not game ready unfortunately. It will be clear that they are AI generated due to not so good mesh quality.
Comment · 1 month ago
meshy.ai , tripo are good ones to use. They give you free credits as well. If you already have the low poly model its easy to apply textures for it.
Comment · 2 months ago
> then fit it back to the world with PCA + BB's

Can you expand on this?

I've tried several AI 3d generators that claim low-poly output, and they're all far off. None of them decide what belongs in the mesh vs. what should be baked in with the texture, so the poly budget lands in the wrong places.

Comment · 2 months ago
Did you animate a 3d model of the car? or its a fully procedurally built animation?
Comment · 2 months ago
Sorry, the game is still in dev and recently opened up for early access. I am working on a marketing page for the game that would link to the gameplay.
Comment · 2 months ago
Will write it up!

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