kkukshtel
Joined 6 years ago
Joined 6 years ago
As technical qualms were solved and many other capability issues with AI have been solved, the continual heel digging and goal posting by group 2 has started to just feel more akin to a religious stance than something based on any specific fact. There is no version of AI that they want to see, they will oppose it on moral(-ish) grounds on sight, etc.
AI has real issues, but like you, observing this re-adjustment in realtime has been really interesting, especially as it seems to come from people I share 99% overlap in interest and politics with, but who hate AI like they do.
It also feels akin to de-radicalizing MAGA or something. The rejection or idea that they are wrong causes a whole worldview to collapse in something akin to ego death, so instead of facing that possibility they just insist they are right.
At the same time, the lack of this makes it then very easy for me to tune out harness noise.
It's definitely not my intention to try and describe ways for making game development be more turnkey. I'm more trying to directly address ways to make non-one-shot (read: actual) game development be more tenable when an agent is involved.
https://github.com/microsoft/Power-Fx
It's not really on people's radar but it seems very interesting and I think a lot of people that aren't on HN use and interact with it daily through the apps it supports.
senior runtime eng at unity (il2cpp/coreclr)
also make my own engine, games, and gamedev tools
kylekukshtel.com