kkukshtel

Joined 6 years ago

Karma
509
Submissions
243
Member since
Oct 14
c#/unity/gamedev person

senior runtime eng at unity (il2cpp/coreclr)

also make my own engine, games, and gamedev tools

kylekukshtel.com

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Recent submissions

Comment · 1 day ago
What is the alternative here? If you assume everyone is already going into the blender, that means everyone is going into the blender and it doesn't matter anyways. If we don't go into a blender, but you spent the most crucial 4 years of your career saying everyone is going into a blender, I fear for what your career prospects will look like on the other side of that potential blender-less future.
Comment · 1 day ago
I think you should spend more time reading what people who oppose AI think about what AI is capable of doing. Many people still don't understand that it can search the web.
Comment · 1 day ago
Can someone tell me if I should invest in any of these or just wait until mitchel's multiplexer is out?
Comment · 3 days ago
What I see a lot of in my own industry (games) is that people that don't like AI either 1) see something that changes how they think of it and start the slow path of adoption or 2) continually dig their heels in and/or refuse to update their priors.

As technical qualms were solved and many other capability issues with AI have been solved, the continual heel digging and goal posting by group 2 has started to just feel more akin to a religious stance than something based on any specific fact. There is no version of AI that they want to see, they will oppose it on moral(-ish) grounds on sight, etc.

AI has real issues, but like you, observing this re-adjustment in realtime has been really interesting, especially as it seems to come from people I share 99% overlap in interest and politics with, but who hate AI like they do.

It also feels akin to de-radicalizing MAGA or something. The rejection or idea that they are wrong causes a whole worldview to collapse in something akin to ego death, so instead of facing that possibility they just insist they are right.

Comment · 3 days ago
Really great write-up!
Comment · 3 days ago
This 1000x.

At the same time, the lack of this makes it then very easy for me to tune out harness noise.

Comment · 18 days ago
"Thing" style systems are very common in AAA. I link to the interview with the Dreams (Media Molecule) team where they describe a system very much like this. ECS is also not mutually exclusive here.
Comment · 18 days ago
I honestly didn't except this to get traction on HN so I'm updating the blog post now. I just read some recent post too that was like "mistakes technical blogs make" that I think brought up this same point yet here I am! Thanks for the tip.
Comment · 18 days ago
hello, author here!

It's definitely not my intention to try and describe ways for making game development be more turnkey. I'm more trying to directly address ways to make non-one-shot (read: actual) game development be more tenable when an agent is involved.

Comment · 26 days ago
MS has been working on similar ideas recently with its PowerFX language:

https://github.com/microsoft/Power-Fx

It's not really on people's radar but it seems very interesting and I think a lot of people that aren't on HN use and interact with it daily through the apps it supports.

Comment · 1 month ago
You pose an interesting theory related to "if star wars was real they would have robots fly all the planes". In that, something our own nostalgia and hubris will ultimately lead us to always mostly demand manned aircraft.
Comment · 1 month ago
I have had a lot of things just kind of _happen_ by virtue of writing blogs and publishing software. These things all have very strange second lives that exist beyond your own initial conception of them that is consistently surprising.

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