kewonit

Joined 1 year ago

Karma
94
Submissions
13
Member since
Jan 12
kew [@] edbn.me

that kid without an internship

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Recent submissions

Comment · 3 months ago
Comment · 8 months ago
You can disable the auto-orbit via the settings.
Comment · 8 months ago
So I did play around with it for a while, and one thing that I kept running into is how dysfunctional the entire thing becomes at that scale, it looks really good surprisingly, yet the usability gets really limiting, and makes it X times harder to use, a logarithmic solution might be better here I believe.
Comment · 8 months ago
That is definitely up there in the todo, I wanted to try and render out 3d aircraft models too, if i could even get like 10-15 commonly used models and keep rest generic, it would still improve the viewing experience by a lot, for now the next update would for sure indicate the model number and the origin/destination on hover itself.
Comment · 8 months ago
I currently use opensky network api on the client side itself using their anon user thing, which limits me to burn credits, it could in practice load the entire world but you would get rate limited pretty much instantly by opensky.

For the same reason, I made it open source, you can throw in your keys in there and can render all the flights, but keeping it open and free was the priority here, so had to compromise on the distance, but within a given city it has all the flights accurately.

Comment · 8 months ago
Currently it servers more aesthetically than accuracy when it comes to vertical scaling, its on the feature list to add 1:1 height scale, it isn't as pleasing to look at but definitely a must have.
Comment · 8 months ago
still working on adding a custom terrain map, so its more realistic to view, while the globe part is just pure skill issue, i tried a few different approaches but wasn't able to code that in

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