keini
Joined 11 months ago
Joined 11 months ago
App Store Connect (roughly 6 weeks): ~10.4K impressions ~3.1K product page views ~813 downloads ~10% conversion ~$137 Proceeds, ~$2.8 per paying user ~2.65 sessions per active device
If this were your app, what would you focus on first: 1. onboarding/tutorial clarity, 2. retention loops (daily challenge, streaks, reminders), 3. store page experiments (PPO/A-B), 4. monetization/pricing?
Would love any blunt advice / heuristics / benchmarks.
For leaderboards I’m using Apple Game Center (GKLeaderboard). Score is based on a simple, transparent metric (e.g. moves/steps/time) and the puzzle rules are deterministic (no RNG), so runs are comparable.
Implementation details: - A compact level encoding (grid size + constraints) → fast load + consistent replay - Local validation of moves + completion (no “guessing” solutions) - A lightweight caching layer so the daily puzzle loads instantly and works well even with spotty connectivity - If you’re curious, I can share how I estimate difficulty using a solver step-count and how I prevent daily challenge “desync” across time zones/devices.
Happy to answer any questions about Game Center setup / leaderboard scoring / daily rotation strategy.
What surprised me is that even without direct competition, any visible signal of “progress” or “ranking” seems to trigger the same behavior.
In my case it wasn’t about beating others either, but about seeing yourself slightly higher than yesterday.
It feels very close to what you describe with Project Euler: not competition, but a quiet personal challenge.
The idea was simple: what if a widget just showed how much of the current season is left? No accounts, no subscriptions, no complex features. Just a calm, minimal widget living on your home screen.
I priced it at $0.99 mostly as part of the experiment. I didn’t even set up proper analytics at first I just wanted to see what would happen if I shipped something small and clean.
A few hours after launch it unexpectedly climbed into the charts, then it slowed down, then it stabilized. As of today, it just crossed 1100 downloads and around $780 in revenue.
It’s not huge, but for something built in under a day, it feels kind of surreal. What surprised me most is that people seem to appreciate small, focused apps without subscriptions or noise.
Now I’m trying to figure out what this actually means. Was it timing? Luck? Or is there still real space for tiny, intentional apps in the App Store?
Curious what others here would test next.