kdunglas
Joined 8 years ago
Joined 8 years ago
The draft has been discussed several times on the HTTP WG.
Native mobile apps are also entirely supported. It's a very common use case. Most mobile languages have SSE client libraries.
Even very experienced teams make mistake with this kind of things. See for instance, this Kubernetes vulnerability: https://goteleport.com/blog/kubernetes-websocket-upgrade-sec...
Of course you can reimplement everything by hand (and you must if you use WebSockets), but with SSE/Mercure you don't have to because it's plain old HTTP.
Indeed that's how it works. One of the key point of the solution is that you don't need anything client-side. The native EventSource class is all you need (but you can use more advanced SSE client libraries if wanted).
Reconnection and state reconciliation are achieved automatically. The hub implements all the needed features: it stores sent events and automatically resend them at reconnection time if they have been lost. It's possible to do this transparently because browsers will automatically send the ID of the last received message in a Last-Event-ID header when reconnecting. This feature is just often not implemented by SSE servers (because it’s not trivial to do).
It's also possible to ask events received since a specific ID, matching one or several topics just by passing the query parameters defined in the protocol section.
By the way, we are working on a new website that will make these things more clear.
WebSockets are hard to secure (they totally bypass CORS as well as other browser built-in protections), don't work (yet) with HTTP/3 and for most use cases require to implement many features by yourself: reconnection in case of network failure, refetch of lost messages, authorization, topic mechanism…
Mercure, which is built on top of SSE (it's more an extension to SSE than an alternative to it) fix these issues.
However, SSE (as well as WebSockets) can be hard to use with stacks not designed to handle persistent connections such as PHP, serverless, most web servers proxying Ruby, Python etc apps. Even for languages designed to handle persistent connections, it's often more efficient and easier to manage persistent connections with ah-hoc software running on dedicated hardware.
That's what Mercure allows. Mercure provides a "hub", a server that will maintain the persistent connections with the browsers, store events, and re-send them in case of network issues (or if asked for old messages by a client). To broadcast a message to all connected users, the server app (or even a client) can just send a single POST request to the hub. The hub will also check that clients are authorized to subscribe or publish to a given topic (that's why JWT is used).
The reference implementation is written in Go, as a module for the Caddy web server, and his very efficient/optimized (it can handle thousands of persistent connections on very small machines).
Install a Mercure hub and you have all these features available without having to write any code. Client-side, no SDK is required, you can embrace the built-in EventSource JavaScript class.
Additionally, on controlled environnements, SSE can use a « push proxy » to wake up the device only when necessary: https://html.spec.whatwg.org/multipage/server-sent-events.ht...
At the core of Mercure is the hub. It is a standalone component that maintains persistent SSE (HTTP) connections to the clients, and it exposes a very simple HTTP API that server apps and clients can use to publish. POSTed updates are broadcasted to all connected clients using SSE. This makes SSE usable even with technologies not able to maintain persistent connections such as PHP and many serverless providers.
Mercure also adds nice features to SSE such as a JWT-based authorization mechanism, the ability to subscribe to several topics using a single connection, events history, automatic state reconciliation in case of network issue…
I maintain an open-source hub written in Go (technically, a module for the Caddy web server) and a SaaS version is also available.
Docs and code are available on https://mercure.rocks
It also supports many other backends including AMQP, Beanstalkd, Redis and various cloud services.
This component, called Messenger, can be installed as a standalone library in any PHP project.
(Disclaimer: I’m the author of the PostgreSQL transport for Symfony Messenger).
It is not necessary to create a standard (dynamically linked) build of FrankenPHP and isn't used in the Docker images we provide: https://frankenphp.dev/docs/compile/
But for PHP, it's even simpler: PHP is available as a C library, and we just use it. (libphp can be embedded using static compilation, or used as a dynamic library, we support both).
Creator of mercure.rocks, frankenphp.dev and api-platform.com and vulcain.rocks. Co-maintainer of the Symfony framework and the Caddy web server.
[ website: https://dunglas.fr, twitter: https://twitter.com/dunglas ]