Recent submissions

Comment · 10 years ago
HL2 is good old FPS game.

There is no way in hell they could release it as a VR game and not as regular FPS game. That would be just really bad move from Valve.

Comment · 11 years ago
I have never heard about this "fame", yet I cannot think about game that is 30-only fps?

I can think a lot of games that are ue1-4 that are not bound by fps limits at all.

Editor in UE4 is streamlined from what UE3 was. Its now quite easy in the end.

Comment · 12 years ago
In case of Firefox, it works. Its single app that runs the UI in a XML based markup thing.

Issue comes when the whole operating system would be run on top of some XML thing...

Comment · 12 years ago
Adding HTML to the GUI coding is re-inveting the wheel. There are native toolkits for UI, there are crossplatform UI libraries for a reason. They work, they are fast.

No need to add extra layers on top of those.

Comment · 12 years ago
> But with the advent of 8-16+ GB of ram in consumer computers can we really say 2-3GB for windows rendering is heavy?

This attitude is why we have phones with 1G of memory and 1Ghz+ CPU's lagging when just trying to read email.

Yes, there is more memory available than before, but that doesn't mean we should just waste it for useless stuff.

For example if we eat 2-3GB of memory on a system with 8GB of memory, thats over 25% of the usage. Then some applications that are actually used. (Let me use my own process mem counts here...) 1.3Gb for Firefox, 0.6Gb for Android emulator, 0.5Gb for Visual studio....

And there would have gone over half of the 8GB of ram!

I am sure my current memory usage would be half of what its now if developers would actually give some shit about memory usage... Not just allocate too much memory because "there is so much memory it doesn't matter"

Comment · 12 years ago
Major parts needed rewrite to not make it so easy to develop cheats for the game.

If the hackers would have the source, they would not even need to reverse engineer the engine to build their aimbots/wallhacks.

Comment · 12 years ago
Well its possible, but its certainly not easy. It asks you to merge your G+ account all the time and is generally just annoying.

I ended up creating 3 pages in g+ for my channel that I don't even use, when trying to avoid G+ Youtube integration.

Then I just gave up and merged them.

Comment · 12 years ago
Make good enough library, keep the source valid and the persons will come.

I have never done any special SEO tricks and yet all my content is fairly high on the results.

SEO in general is quite useless in my opinion. Make the content good enough so that people want to visit the site! Don't trick people to come there.

Comment · 12 years ago
Exactly, KDE3 was just awesome, I don't see point of fixing something thats not broken.

I still think KDE4 is missing lot of the "feel" that KDE3 had.

Applications in the KDE3 time were also better, good example is Amarok.

Comment · 12 years ago
That sounds really weird, do you have a source for that interview?
Comment · 12 years ago
They didn't even open the latest Id tech to public... They didn't even go to the game.

It has nothing to do with vehicles.

Comment · 12 years ago
Totally different from C#:sa GC.

The GC in unreal engine is used to know when what entity should be removed from the game. (If you have multiple entities pointing each other.)

The memory allocation still works how it works in C++.

Comment · 12 years ago
Haha.

Note how many games have come out using UE3, think about the royalties coming in.

Also, right now they have just about the best game-engine, only hobbyists and some indies would choose Unity, mostly because its easier.

UE4 will definitely get several high profile games soon from big AAA companies.

I would say that Unity is in deep trouble right now :P

Comment · 12 years ago
You can use the blueprints to create the game, you can also use the C++ to create the game.

You can also mix up the blueprints and C++.

At this point Unity only really has simplicity because of the lack of features, and well if people are too scared about C++.

Comment · 12 years ago
I have seen people giving up on C++ without actually even trying to learn it.

Somehow all these pointers are "scary" and "hard". And people are usually trying to learn C++ the wrong way. (Lets download this big library/framework and figure out by doing)

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