Comment Comment by k00pa Totally different from C#:sa GC.The GC in unreal engine is used to know when what entity should be removed from the game. (If you have multiple entities pointing each other.)The memory allocation still works how it works in C++. parent k00pa 12 years ago
The GC in unreal engine is used to know when what entity should be removed from the game. (If you have multiple entities pointing each other.)
The memory allocation still works how it works in C++.