Recent submissions

Comment · 1 day ago
Comment · 1 month ago
It already uses a harness (lightweight viewer) to generate screenshots with. The agent already sometimes compares it with the aerial layer, but I didn't gave it much thought. Currently, the most difficult things to get right are tunnels and bridges. Comparing it to real location imagery would probably help. I'll give it a try. Thanks for the suggestion!
Comment · 1 month ago
Yes, it is all still very experimental. I think the data pipeline (gathering and constructing the tiles mostly) is still a bit problematic. I mostly test from the Android build at the moment, but I'll see if I can give the wasm build a bit more focus.
Comment · 1 month ago
It is basically an openstreetmap viewer plus a simulator layer that turns the data (https://versatiles.org/) into 3d at a certain level of detail. The Netherlands have very detailed geo data-sets (https://www.pdok.nl/), which are used to augment the 3d representation with stuff like point-cloud rendered buildings (3DBAG), crop-rendering, benches, etc.. Basically, it tries to combine as much public data as possible, to represent a city. The simulator is then used to be able to navigate through it with an avatar and to build basic stuff (Secondlife prim-style + Lua scripting engine).
Comment · 2 months ago
The wasm build has some issues. The new build may have fixed that particilar error. Not sure it's working yet (i'm testing on a phone that doesn't seem to do wasm anyway)
Comment · 2 months ago
Comment · 3 months ago
Install Forgejo and move on...
Comment · 3 months ago
Comment · 8 months ago

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