just4suggest
Joined 9 years ago
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Feb 27
Joined 9 years ago
Edit: Oh he mentions this, but invalidates it due to the complexity of typical P2P:
> But from a game developer point of view, all this complexity seems like dead weight, when STUN, ICE and TURN are completely completely unnecessary to communicate with dedicated servers, which have public IPs.
I don't remember this being complex (there was some off-the-shelf library for getting a data connection on the server-side), but YMMV.
https://github.com/cjb/serverless-webrtc/
EDIT:
Aha! I based my code on: https://github.com/js-platform/node-webrtc/blob/develop/exam...