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Comment by just4suggest

My memory is fuzzy, but I'm pretty sure I did this with WebRTC a while ago. Use RTCPeerConnection in unreliable mode, "peer" with the server, and you should have a UDP-backed SCTP connection. I'll try to dig up my PoCs on this.

Edit: Oh he mentions this, but invalidates it due to the complexity of typical P2P:

> But from a game developer point of view, all this complexity seems like dead weight, when STUN, ICE and TURN are completely completely unnecessary to communicate with dedicated servers, which have public IPs.

I don't remember this being complex (there was some off-the-shelf library for getting a data connection on the server-side), but YMMV.

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