jswanson
Joined 17 years ago
Joined 17 years ago
Plays relatively nicely with Exchange too.
I wonder if satellites and newer weapons wouldn't be able to intercept its flight path by then.
You probably wouldn't have to match its speed to bring it down, just throw up a cloud of junk in its way.
Team i was on at the time made a concerted effort to use wave, and we were just starting to be pretty productive on it when google axed it.
-w Write the raw packets to file rather than parsing and printing them out. They can later be printed with the -r option. Standard output is used if file is ``-''. See pcap-savefile(5) for a description of the file format.
--You can then open this file in wireshark on your desktop for easier analysis if you wish.
The article title is misleading. They are actually talking about the internal workflow.
Raw assets, art assets, and such, can be pretty large.
When you have a studio in Country A doing PC, a studio in country B doing ps3, all wanting the base raw data but (presumably) transforming it in different ways, between how the build actually happens or artists tweaking something for a platform, it'd become a nightmare pretty quickly if you were to send it across a company private network (often just VPN pipes across the internet itself).
The article is, at it's heart, an ad for a company called 'Panzura', which sounds like an enterprise-specific dropbox. Boxes 'on-premise', security guarantees, and probably pretty expensive.
G-Sync won't work on any of the display panels Oculus is considering right now, but it will probably be influencing many future panels.
https://twitter.com/ID_AA_Carmack/status/391299110344867841- Aliases for frequent shell commands - Remapping 'caps lock' to 'control' (on US keyboards)
The biggest change is an inline retain count, which eliminates the need to perform a costly hash table lookup for retain and release operations in the common case. Since those operations are so common in most Objective-C code, this is a big win.And if they say 'Yeah, I picked that up on Steam!' I get really sad.
It feels like a game that is pretty exquisitely tuned, and that tuning is towards playing on a console with a controller. I'd even go so far as to say on a PS3 and a really nice TV.
Like how some people can't stand playing an FPS on consoles, only in reverse.
Team Ico games come close too.