Recent submissions

Comment · 12 days ago
Thank you for the kind words.
Comment · 12 days ago
Thank you! This is my favourite comment from the thread. You caught the heart of it.
Comment · 12 days ago
Thank you! It was a hoot to let my ideas run and have fun.
Comment · 12 days ago
Thank you for the kind words. I'm not fazed by the discussion. I just hope both teams have fun.
Comment · 12 days ago
Thanks! I’ll check it out
Comment · 4 months ago
Thanks for checking it out!
Comment · 4 months ago
Thank you - it's encouraging to get this feedback! Please let me know if you've got feedback or something you'd like to see.
Comment · 4 months ago
A small thing I've been building as an antidote to doomscrolling. Open a new tab and see a public domain artwork from a real museum: https://toregard.art

Mostly I wanted more art and colour in my workday - something to look at, learn through and draw inspiration from in the moments between meetings and code. You can create an account to save your favourites and curate your own gallery. Just released collections that you can make public.

Art from: The Metropolitan Museum of Art. Art Institute of Chicago. Rijksmuseum. Cleveland Museum of Art.

Comment · 6 months ago
Neon, the Vercel recommended database storage integration, doesn't use the sensitive option for the environment variables it manages including the database connection string/password and need to be rotated then deleted and manually set up as sensitive.
Comment · 6 months ago
Comment · 3 years ago
Adobe Podcast | https://podcast.adobe.com | New York City, Bay Area, Remote | Full Time

The Adobe Podcast team is looking for a Senior Software Engineer with a passion for creating great product experiences. Be part of a tightly knit team developing cutting edge innovations in the world of audio on the web and help define the future of this medium as it takes over the world.

Senior Software Engineer, Web Audio Products & Services: https://careers.adobe.com/us/en/job/R138749/Senior-Software-...

Comment · 3 years ago
Self plug but I used WebGL and the texture technique to build: https://www.doorsofdelirium.com/

Click on Random a few times to get a flavour. Uses the GOL concept as a brush to spawn cells combined with some fun shader techniques to colour.

Comment · 3 years ago
I like Carlin. I like the joke. The problem is we're taking a huge number of species with us. That is after all what makes Earth special compared to any other barren rock.
Comment · 3 years ago
Adding to this:

> By the time I'm down in the weeds I've forgotten what I'm doing, what the purpose of the actual API call is.

If I can craft tests up front in terms of the higher level goals then when I finish a subcomponent or get distracted by something else the higher level test is there for me to fall back on to figure out what to do next.

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