Recent submissions

Comment · 4 days ago
So, we're just speed running Little Brother now?
Comment · 1 month ago
I'm wondering if we're actually living the plot of Summer Wars and what we think of as a "crime" is really just a live weapons test. It would at least explain why no one is getting prosecuted for this.
Comment · 11 months ago
Well, Cory recently said in a podcast we can use it to mean "product got worse", so I've become less pedantic on this point fwiw. (I think it was in the episode of Adam Conover from about a month ago)
Comment · 2 years ago
Code while high, debug while sober. Best of both worlds!
Comment · 2 years ago
Good feedback, let me see what I can do about this and thanks
Comment · 2 years ago
Oh darn, sorry about the email notifications. I'm going to disable them and give them a little extra polish later. Thanks for letting me know
Comment · 2 years ago
Fwiw, we're only using Discord for disposable communication. We have a docusaurus site up for the docs, and otherwise all the development is taking place on Github. Discord seems very popular with the board game crowd, so it was kind of the first place we went to try to reach gamers before we started reaching out to developers.

What do you prefer to discord for disposable communication? Certainly open to suggestions.

Comment · 2 years ago
Comment · 2 years ago
Polyfill is in place, please let me know if its fixed and thanks
Comment · 2 years ago
Polyfill added btw, happy to take any more bug reports either here or in discord and thanks!
Comment · 2 years ago
Oh wow, thanks, I'll check this out.

We were doing something more like merely recording the game moves and applying them to arrive at the game state (having deterministic per-session rng). It's a good way to do it, but for the same of simplicity, this time around we just record the whole json blob per move. It simplifies undos and it also lets us easily move through history if you want to view a previous state.

But I'd love to try to apply some of your lessons to a later version. The challenge for us now is making a good api for expressing board games. That's been really tricky tbh. We've been working on this for ~7 years and have gone through many iterations of this api trying to get it right. I sure hope we're closer this time.

Comment · 2 years ago
Thank you, polyfill incoming!

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