jordo
Joined 16 years ago
Joined 16 years ago
We actually immediately cancelled our paid plan and went back to their free tier. To match what they provide in their free tier (20M events), the cost is $2,289 USD / month (no thanks). https://mixpanel.com/pricing/plan-builder/?dcv=growth
So basically we can either pay $2,289 USD / month, or pay nothing, and still get the same number of tracked events. Just bizzare... We've moved on, and I've been on the search for an alternative ever since.
But the absolute, most amazing thing ( coming from the anxiety of app 'submissions', going through 'reviews', etc ), is the ability to update/fix/hotpatch everything instantly. Like within seconds. We have a simple CI/CD workflow that builds, updates & deploys a new godot site ( with dedicated gameserver backends) within seconds. The ability to just do this however you want, whenever you want, without going through some kind of platform distribution interface is great. With the exception of WGSL being such a dumpster fire of a spec, I'm pretty bullish on web for gamedev & distribution. There's some really great stuff being built right now, see: wasm+webtransport+wgpu
Bad, bad, bad scenario all around. A gameserver process really needs to get scheduled like a heartbeat. Ticks can't be late on the server as it really screws everything else up big time. We've seen these "bursting" effects really start to take it's toll, to the effect that we're now just setting a request and limit of 1CPU for each game server process (even though we could pack a lot more punch here).
DigitalOcean Egress - $0.01/GB