johnswamps
Joined 18 years ago
Joined 18 years ago
1. The endgame is too easy and boring.
2. Elbereth and #pray make it too easy to get out of tough spots
3. Most classes end up playing similarly after the midgame (either wizard or melee typically)
4. Wands of wishing, magic markers, and polypiling are too powerful
5. The game is nearly unbeatable without spoilers
6. Sokoban is boring after you've played through it a few times
7. There's a bunch of cheap tactics like pudding farming
8. It's too generic and boring to put together an ascension kit. There are very few trade-offs you need to make in choosing what armor and weapons to use
9. The religion aspect is too simplistic
10. Combat gets tedious in the endgame. Most of the time you're just plowing through monsters. This results in tons of "battle spam" with you getting several messages like "You hit the minotaur!" every turn, forcing you to not read them and possibly miss important information
11. The game requires several patches to be playable (menucolors, sortloot, hpmon, etc.)
12. The default options are pretty bad
13. Traveling and exploring can be boring
Wow, that was a lot longer than I thought it would be. But I only write so much because I care :) I had a lot of fun beating nethack and and it's one of my favorite games of all time. I'm possibly prouder of beating nethack than of my MS degree :)
(23,000 pages)/(7.5 pages / day) = ~3,000 days or a bit over 8 years.
That said, sure, this isn't exactly a huge issue that's plaguing the javascript community. I probably won't use this plugin.
art, askscience, books, buddhism, cfb, coding (it's dead these days though), cooking, fitness, frugal, listentothis, lgbt, longtext, netsec, oney, philosophyofscience, scifi, skeptic, space, sports, starcraft, truereddit, twoxchromosomes,
1. Linux users having fewer games to choose from so they are willing to pay more for whatever games do come out
2. Linux users want Linux to seem like a viable platform for gaming to encourage more game development for Linux
3. There's probably also a competitiveness to seem "better" than Windows users.
In general though, infinite zoom mandelbrot programs do exist (don't know of any off the top of my head though), they're just trickier to implement.
1. Despite the series being based on players being able to make different choices that affect the story, almost nothing the player does throughout the series affects the ending.
2. Although players have a choice of 3 different options during the ending affecting the fate of the galaxy, the only thing that changes in the following cutscenes is the color of some explosions (green for one choice, red for another, blue for the last)
3. The ending felt like a deus ex machina and wasn't satisfying
Lots of fans have expressed their criticism on-line, with many hoping that Bioware will "fix" the ending or release a DLC that alters or extends the ending. This is Bioware's first response as far as I know.