jmtame

Joined 19 years ago

Karma
6,842
Submissions
1,867
Member since
Mar 30
YC s09 (GraffitiGeo; sold to Loopt). Co-founded Bloc.io, the first and largest online developer bootcamp. Co-founded Agave, an ATS designed for startups.
View on Hacker News

Recent submissions

Comment · 1 month ago
Yes, they hacked the Gibson.
Comment · 4 months ago
Comment · 5 months ago
Yep that’s right. First sentence was poorly worded, but I was trying to figure out why moving to Austin made me feel nostalgia, turns out it was the Cumulus clouds. Both Austin and Illinois have them, but the Bay does not.
Comment · 5 months ago
When I moved from the Bay Area to Austin, the first thing I realized: I missed seeing Cumulus clouds, which I saw a lot growing up in the midwest. Bay Area either has blue skies or Cirrus clouds, but never did see Cumulus clouds there.
Comment · 5 months ago
Same!
Comment · 5 months ago
Thanks for sharing this. Going to try it out on a game inspired by Rust. It's helpful re: the point on rodney - I've had a hard time getting the testing to work well in the browser.
Comment · 5 months ago
Wow, that's impressive. Had fun playing it for 10 minutes locally. Found myself wanting to discover an enemy base :)
Comment · 5 months ago
This comment should be higher given how much FUD is in these comments. Hacker News having a meltdown about a bunch of backoffice folks getting laid off while they’re still aggressively hiring SWEs is… something
Comment · 8 months ago
I remember my first few weeks of Claude Code. The high will wear off as you bump into the limitations, and then it starts to feel like you're more of a "manager of a junior-ish dev." The work shifts to clarity of intent and capturing edge cases, rather than purely coding. It's a fun time when you first jump in, but don't be surprised when your excitement reverts back to baseline.
Comment · 8 months ago
Joey! One more 'dude' and I'll slap the %#!% out of you!
Comment · 9 months ago
Fair enough, I tend to avoid overly negative people. Criticism can come from a good place to suggest improvements (radical candor), but agreed that some of the comments are just personal attacks. I think we're both in agreement that those aren't people we'd want to work with.
Comment · 9 months ago
Nice, nothing like a little personal bias to inject into an interview process. If you can't handle criticism and you're just looking for sycophants, you're probably not the type of employer or hiring manager most people want to work for anyway.
Comment · 11 months ago
The origin story of Rust is classic: they got tired of Day Z and wanted to make it better, so they hired some random contractor to copy Day Z with elements of Fortnite and Minecraft, the developer complains that he's entitled to more money from the success of the game, lawsuit follows, and then Facepunch supposedly claims the original version was so buggy they have to rewrite the whole thing from scratch. Unclear if they were just trying to start fresh so the lawsuit wouldn't follow them forever, but it started out as just a clone of another game and they turned it into a hugely successful business (and an incredible game). Most games have a short shelf life, but I've watched at least over the past 4-ish years, and the rate that they continue to push changes is impressive.

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