jmarchello
Joined 11 years ago
Joined 11 years ago
The "pay to win" feeling is really just in the competitive scene. You can choose to chase the ever-changing meta or just enjoy playing more narrative games.
ps. you can learn the basic mechanics of the game pretty quickly by watching "Battle reports" on youtube. Search for 11th edition specifically as it just came out in June and the rules changed a good bit.
Measuring python packages to indicate AI-based production is like measuring saw production to measure the effectiveness of the steam engine. You need to look at houses and communities being built, not the tools.
Simple, usable, timeless.
For me, this makes it so my expectations and muscle memory transfer cleanly between my workstation and other servers, devices, etc. I find the default tools are much more powerful than is often understood, and you can replicate most third party functionality fairly easily. That's not always the case mind you, and I happily use those tools.
This additionally is consistent and works without needing to “train” it first.
As soon as one graduates and enters the real world, the ability to learn is paramount, but the ability to grade said learning is never used again. We need to re-think the system from the ground up so that a student can leverage all available tools, AI included, and still develop a core ability to learn.
What's more, the current focus on grading has been shown to stunt the love of learning, because we're not stupid and we know when we're doing something that does not gain us anything beyond a grade.
If academia responds to this change properly we can eventually see a system that actually serves our students better than what we currently have.