jkbyc
Joined 14 years ago
Joined 14 years ago
You're assuming his goals are the same or should be the same as yours.
IMO, it looks really cool, I'm sure it took lots of effort despite the AI coding help, and I thoroughly enjoyed looking at it and taking the tours.
Just because it's possible to create things like this doesn't devalue the work of true pixel artists.
"In this GDC 2016 talk, Terrible Toybox's Mark Ferrari discusses and demonstrate some of his techniques for drawing 8 bit game graphics, including his celebrated methods for use of color cycling and pallet shifting to create complex and realistic background animation effects without frame-animation
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives."
And an interesting comment of someone on FB:
Hydra
Hydra have a diffuse neural system
But no brain to speak of
A simple creature echoing older, more primitive forms
They doze off, so we've found
Using familiar chemistry
To slumber every four hours
When I sleep I descend like a bathysphere Down through layers of earlier incarnations
Dipping below the surface
Leaving the airy light of consciousness behind
To enter the involuntary dream world of Freud and Jung
Deeper still then dreams themselves disperse
Slipping away like darting fish
Leaving me reptilian, autonomic, just breath and pulse
But there's further to go - into the abyssal dark
To reach my fundamental hardware
Where I am the hydra