jimfx

Joined 4 years ago

Karma
315
Submissions
44
Member since
May 17
https://max-richter.dev
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Recent submissions

Comment · 6 months ago
Comment · 2 years ago
Comment · 2 years ago
Thanks for the Feedback!

I tend to get blond to those small usability bugs, so it is very valuable.

Should both be fixed in the coming days :)

Comment · 2 years ago
Plantarium was also developed in Firefox ;)
Comment · 2 years ago
I think you would be right that simulation was a bit misleading. In my experience, a simulation is related to time, and updated in discrete time steps. Maybe "Procedural Generation" would be a better term...
Comment · 2 years ago
Thanks :) That came from some feedback I got the last time I posted this project to hn
Comment · 2 years ago
That is a nice idea! The tricky part is going to be how to integrate animations without having to rebuild the entire mesh every frame... Though, I think it would be very easy to export a skeleton from the generator and then use that to animate the plant.
Comment · 2 years ago
That's super cool! And thank you for the nice words :)

A rust/Wasm rewrite of the geometry generator is very much on the roadmap. Currently getting my feet wet with rust during advent of code.

Comment · 2 years ago
I learned a lot about webgl and procedural geometry in the process of making this :)
Comment · 2 years ago
Yup, I use github.com/oframe/ogl, which makes webgl a bit mor usable for the average programmer. You could also probably achieve the same thing with webgpu, but for the time being i have not yet had a reason to switch :)
Comment · 2 years ago
One of my ideas is to build a virtual garden where your plants can grow and you have to take care of them tamagotchi style :)

Not connected to any scientific projects, just a nerd that likes plants. But projects can have a gbif.org id and then some extra information is loaded through the gbif api :)

Comment · 2 years ago
Thank you so much, I love graph/node editors :)
Comment · 2 years ago
You're right that it is procedurally based; however, I have not yet implemented L-Systems. I am a long-time Blender Nerd, and if you look in the GitHub repository, there is an ideas/blender-plugin.md file since last year. Unfortunately, I haven't found time to start building it since I spend most of my time trying to get my startup off the ground.
Comment · 2 years ago
Thank you so much!

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