jimbooonooo

Joined 3 years ago

Karma
159
Submissions
48
Member since
Jul 5
Mechatronics and goofing with purpose. I like making things wiggle fast.
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Recent submissions

Comment · 1 month ago
I like the rate of time increase, that's a clever mechanic. it reminds me of lemmings!
Comment · 1 month ago
this guy gets it! as I mentioned in another post, yes the trajectory line is instantaneous, and you need to rely on your internal electrical meat estimator to predict how that trajectory evolves.
Comment · 1 month ago
correct, the trajectory indicator is instantaneous, requiring you to use your internal electrical meat estimator
Comment · 1 month ago
this was a known feature actually, to allow me to rapidly gain XP and unlock additional weapons, although I agree it shouldn't have made it to the " production" version, whose phrase I am using very loosely here.

that said, I strongly agree about the AI slop sentiment, the lack of thinking on the Creator's part. I am a huge type II fun person who generated a lot of personal satisfaction by struggling through software, hardware, and mechanical development throughout my career, and it is pretty disappointing to see what looks like the loss of that due to AI. I have great concern for the long-term stability and growth of our civilization to be honest. it reminds me of hg well's journey to the center of the Earth talking about the morlocks who are maintaining machines that they no longer understand how to build, or for what purpose they actually exist..

diatribe aside, I do appreciate all the feedback and I acknowledge I sent this out early, and without comprehensive testing.

Comment · 1 month ago
Great feedback, thank you! I am working on incorporating many of these fixes
Comment · 1 month ago
yeah, a friend of mine and I were kind of laughing about how difficult the moon made things. on the opposite side of the pendulum, without the moon gravity, it would only take two or three terms to defeat the opponent, but I agree, toning down the moon a bit and coming up with future artillery path prediction might be more fun
Comment · 1 month ago
about an hour on a B70, using q4_k_m
Comment · 1 month ago
Good catch, fix in progress. I am also working on adding a single player version and a leaderboard.
Comment · 1 month ago
good catch, thank you. I will update so that you're limited to like one to two tank lengths per turn.
Comment · 1 month ago
I grew up playing scorched Earth on Windows 3 just over a thousand years ago, and have always enjoyed that game. here is my implementation using a circular world with basic orbital dynamics added. in theory it works on mobile as well, but is best intended to be a PC browser game.

in the interest of transparency, this was generated on qwen 3.8: 27b, so you should consider the "my implementation" loose at best.

I'd love feedback on what works and what doesn't.

some weapons, such as the laser satellite and the peacock feather have additional actions that can be commanded after the initial launch. for instance the laser satellite will shoot a laser in whatever the current orientation is, and the peacock feather will split up into multiple feathers when pressing the space button or the fire button again.

enjoy!

Comment · 1 month ago
The person can be sued for negligent, retaliatory, and otherwise crappy decision making.
Comment · 1 month ago
you have to know the answer is 4 before learning to add 2 + 2. see how that sounds?
Comment · 1 month ago
offloading thinking is a little/lottle bit different than writing to preserve your thoughts versus memorization. it's more analogous to skipping the writing, plugging your ears, and closing your eyes, while you wait for the answer to be presented before you.
Comment · 1 month ago
except you are missing the one versus many argument here. sure we could make one human much smarter, could we make endless copies with the same intelligence? no

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