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Comment · 4 years ago
Comment · 4 years ago
We are referring the Microsoft Azure Kinect DK depth sensor. https://azure.microsoft.com/en-us/services/kinect-dk/

No, our system doesn't measure object dimensions. It provides the ability to capture a real-world scene and stream it for remote playback in which the viewer has the ability to control navigation around the scene.

Comment · 4 years ago
+1

We encourage you to shoot some content with a Kinect DK (or iPhone) and upload it to our platform to test it out yourself.

Comment · 4 years ago
We went with HLS instead of DASH because of easier iPhone integration, but we can certainly offer DASH support if there is sufficient customer demand. Our technical approach works just as well for DASH as for HLS.

Because our approach is built on existing video streaming protocols/servers and video codecs, we think it is a straightforward step to add 3D video streaming to existing 2D video streaming services. As you say, 2D video is everywhere now. We envision a future where 3D video also becomes ubiquitous.

With our system, 180 or 360 cameras can be used. It is up the creator to decide what range of volume to capture, what type of cameras, how many cameras, etc., which determines the range of motion is supported for the viewer.

It is on our roadmap to allow augmentation of real-world 3D video with objects/meshes like in AR, except instead of augmenting your current local scene, you can augment a remote scene (or remote in time scene).

Spatial audio would also be a very useful feature. We are video experts, not audio experts, so would plan to work with a partner to offer support for spatial audio in the future.

Thanks for your comments. It's great to hear what features people are most interested in.

Comment · 4 years ago
Perhaps a new feature to add to our roadmap? :-)
Comment · 4 years ago
Let's follow up offline.
Comment · 4 years ago
I agree that we do need some better demo content that can better illustrate the potential of 3D immersive video. We are working on that right now. I encourage anyone who has some interesting content or can make some to contact me.
Comment · 4 years ago
Comment · 4 years ago
Thanks for the info about the open sourced UnityJS. I'll take a look.

We hadn't thought about making the 3D video player be scriptable and extensible at runtime, and will give it some thought.

Being able to overlay 3D graphics ( including titles) onto the 3D video is on our roadmap. Glad to hear confirmation that it will be a useful feature to add.

Comment · 4 years ago
https://www.linkedin.com/in/jillboyce/

Lots of documentation available on the public Joint Video Experts Team (joint group between MPEG and ITU-T) website https://jvet-experts.org/ about the activities I led in 360 video.

Here is an example: https://jvet-experts.org/doc_end_user/current_document.php?i...

Comment · 4 years ago
No relation to vim. Yes, Vimmerse = V + immerse. V is for video or volumetric or virtual...
Comment · 4 years ago
Yes, sphere-projected VR/360 video isn't immersive enough given its limitation to 3 DoF. 6DoF video feels so much more immersive.

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