jeromescuggs

Joined 7 years ago

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32
Member since
Apr 23
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Comment · 3 years ago
Comment · 3 years ago
as someone who uses neovim because all my pure rice vim plugins run soooo much smoother on neovim, i'm going to go out on a limb and say that he is dramatically overestimating the representation of his demographic among neovim and maybe even vim users.

i think i read the phrase "emacs envy" more than once, i just feel like OP has a very specific audience for this post in mind

Comment · 4 years ago
"lab technician for a biopharmaceutical company"

i distill concentrates for a medical marijuana cultivator in a part of the country where it's still a real cointoss on how ppl her age feel about that

Comment · 4 years ago
i covered the same thing, here: https://news.ycombinator.com/item?id=30759775

tl;dr: the russians are demonstrating the failure of a particular strategy/theory on how to deploy and use armor, not a failure of the concept of armor itself.

Comment · 4 years ago
the "main battle tank" concept of armored warfare certainly appears outdated, but tactically speaking, the idea of using mobile/mechanized armor to support infantry is still super important

a mobile, armored vehicle capable of things like transporting infantry and serving as a mobile defensive position to fall back to, engaging enemies with direct or indirect heavy fire, serving as a command and control vehicle, etc

the line between "tanks" and IFV's seems to be getting blurrier, because the idea of a relatively heavily armored, big-gun, "breakthrough" tank really is a relic of cold war strategy. the past few decades have seen tank designs evolve to become more mobile and even capable of carrying infantry. at the same time, 'infantry fighting vehicles' are becoming more armored and carrying higher-caliber main weapons.

tactically, an armored vehicle appearing on a battlefield is still advantageous: you've immediately aggro'd the enemy forces and allowed your own infantry to breathe for a second while the enemy figures out how to deal with the armor. you could bait out hidden antitank elements. you could mount some powerful optics and a radio, and you can have a commander remain close to the elements they are directing, while relatively protected. you could use heavier armor as line-of-sight howitzers to clear urban environments.

what's changed is it's now a real bad idea to send in heavy armor as a 'spear tip' in an invasion, you want to support them with infantry, and at the point where you're forced to mix armor and infantry, your armor will begin to resemble more infantry-friendly designs. the example probably most familiar with folks is the israeli merkava tank - for all intents and purposes it's a 'main battle tank' but it can also carry 6 passengers in a rear fighting compartment, which i imagine allows for some really flexible fire-and-maneuvering.

in the context of the russia-ukraine thing, all of this flies out the window; i have no idea what the russians are doing. partly because of the fog of war but partly, from what i can gather, because their military was kinda dogshit going into this conflict. i swear to god it's like they've unlearned stuff since 1988.

Comment · 4 years ago
Comment · 5 years ago
so did wes anderson have a life-changing ride on this line, or what
Comment · 6 years ago
i recently sat down over a weekend and did the same after realizing that i should hammer out something i can use for myself - it dawned on me the work i thought i might be saving with frameworks was offset by the work i'd wind up doing to them - having to go through and cut out all the stuff i wound up not using, changing defaults to things i like etc.

i think a part of that was also realizing what drew me to frameworks initially was less about styling and more about the grid or flexbox etc scaffold - the most daunting part for me to this day. creating my own set of base templates helped me learn quite a bit about grids though, and now when stuff breaks i can tackle it with more confidence in where to look for the issue and how to go about fixing it.

that being said, i'm not anti-framework or anything - i relied on them alot as i learned CSS, and even now i still treat them like something akin to styleguides or catalogs of what's new/trending in webdesign

Comment · 6 years ago
drawing from my own experience, i once found myself trying to work on a client website. thanks to a series of events i was using termux from a cellphone. i grabbed my vimrc from my dotfiles git repo and that was that. took all of 30 seconds to turn someone's cellphone into an interface identical to the one i use everywhere else
Comment · 6 years ago
unfortunately there isn't an easy answer here, but you could always check out individual static site projects and peruse their available themes - hugo's gallery is pretty decent

echoing the other comment: with the caveat that i've always had a basic familiarity with css/html, i wound up throwing everything out and just building my own theme up from scratch. the real headscratcher is figuring out the whole grid/flexbox div positioning stuff, but from there it's not super tough to look at website source code for ideas, and/or google around.

it kinda seems like you're shooting for a solution in which you'll find exactly what you're looking for without having to pay a designer or even put in some time on google. in my opinion, learning css was far easier than learning how to properly maintain a static site - so it kinda threw me for a loop. on top of that i'm not really sure what you mean by 'quality' and 'finesse', except that from all possible existing designs, i can safely exclude 'most of the ones of jamstackthemes.dev'

Comment · 6 years ago
i mulled over this for a minute because i can't really find fault with your comment, but at the same time i look at the state of things and it seems far from ideal, or even acceptable.

my guess is there's a factor that affects the system you described: centralization. it's something i think about alot when i sort of try to look back and remember how i stayed on top of so much content back in the pre-web-2.0 times. i remember something like you describe - lotta reading copy, sure, and landing pages definitely, but the huge difference in my mind is how 'influencers' were more of a complex ecosystem of people who just sort of passed interesting links to other people. i dunno.

Comment · 6 years ago
Given the replies I think it would be wise to instead perhaps use a different term to distinguish it from the sort of area bill hicks was known to loathe. A term i used to see used back in the day was 'shameless self promotion'.

Personally, 'despise' is perfectly descriptive. Fortunately I've always done dev-related stuff as a tinkerer's hobby, unfortunately my discomfort at shameless self-promotion will likely mean I won't be quitting my day job anytime soon.

Comment · 6 years ago
by 1940 it was already 4 years old :P in terms of development i assume this refers to the field of aircraft design, and i think it might not be obvious at first how dizzyingly complex modern aircraft can get. aerodynamics is already a complicated thing, but then you have to design around stealthiness. since your goal is both, physically operating such a vehicle would be almost impossible because of instability issues, so you now have to design software that will smooth out the aircraft as it flies, while still allowing the pilot to do exactly what they want, when they need to. now you have to find parts that will allow all of that to come together - powerplant, materials, etc - for example, even the paint for stealth aircraft had to be developed to help reduce radar signature, etc etc etc
Comment · 6 years ago
think of the 'cold war'. it's always framed as a 'battle of good and evil' - this is the narrative. hopefully you might agree that the reality was far, far murkier than that - more senseless maiming and killing, so to speak.

unfortunately, as we see currently, simply dismantling narrative itself doesn't seem like a solution to anything, because narratives are more or less the very thing which have driven so much of our history.

you sort of touch on the vital task: making a satisfying story out of what we're going through. the challenge is always finding ways that this story won't justify or entrench shitty elements of society. (one might even say we are in the process of challenging a narrative concerning the role of police)

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