jeffchien
Joined 10 years ago
Joined 10 years ago
I think you've already answered a lot about your development journey, so I want to ask about the post-release experience.
- How were the weeks immediately after release? Hectically shipping out patches 3 times a day?
- Now that we're months out after release, what are you doing now? Are you still spending a lot of time on this game (ports, updates), or are you thinking of another game or returning to office work?
Frankly I bought it on release but couldn't get into it because the meta progression (unlocking triggers that dilute the trigger pool for little perceivable gain) didn't feel as good as Luck be a Landlord or Balatro. I hope later updates address that.
The organizer can also kick inactive players out and release their checks. You could play solo with one or multiple games.
Here's an example with 114 playthroughs (includes some game spoilers in the latter half): https://youtu.be/YwUIfxF3ujo
I wonder if ESP32s and Arduinos might be more commonly found, though I could see the argument that places with those newfangled chips may be more likely to become radioactive craters in some scenarios.