jedharris
Joined 14 years ago
Joined 14 years ago
In Player of Games we see a corner of a gaming culture which partly meets this criterion but it does not have meaningful consequences outside the gaming participants (unless you count the ways the Minds use it to manipulate Gurgeh).
Maybe by this criterion utopias are impossible, since the disruption caused by exciting activities with consequences conflict too much with the optimality of the society. But I don't think anyone now can prove this would be the case.
So according to your definition the Culture is not a utopia.
I wonder in what sense they really do "believe". If they had a strong practical reason to go to a big city, what would they do?
This seems very incorrect, or at least drastically underspecified. These trains of thought are "normal" (i.e. common and unremarkable) so why don't they "latch your brain into a very undesirable state" lots of the time?
I don't think Scott or anyone up to speed on modern neuroscience would deny the coupling of mental state and brain chemistry--in fact I think it would be more accurate to say both of them are aspects of the dynamics of the brain.
But this doesn't imply that "simple normal trains of thought" can latch our brain dynamics into bad states -- i.e. in dynamics language move us into a undesirable attractor. That would require a very problematic fragility in our normal self-regulation of brain dynamics.
Very small training set!
"we replicate the DeepSeek-R1-Zero and DeepSeek-R1 training on small models with limited data. We show that long Chain-of-Thought (CoT) and self-reflection can emerge on a 7B model with only 8K MATH examples, and we achieve surprisingly strong results on complex mathematical reasoning. Importantly, we fully open-source our training code and details to the community to inspire more works on reasoning."
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AI/ML, Books, Hiking, Investment, Mentorship, Open Source, Philosophy, Research, Social Impact, UI/UX Design