Recent submissions

Comment · 3 years ago
Comment · 4 years ago
Comment · 4 years ago
Not at this time. I'm focusing on first making the Windows version work well.

A Mac version is something that is commonly requested, so I can look at that if the app becomes popular enough.

Comment · 4 years ago
Sweet Home 3D is great if you don't want to download anything, since they have a browser version.

My app improves on Sweet Home 3D in 2 main ways:

- Rearrange furniture directly in 3D (In Sweet Home 3D, you have to add/move furniture in the 2D view, which then updates the 3D view)

- Better graphics (Sweet Home 3D doesn't have textures on most furniture)

Comment · 5 years ago
Thanks for letting me know! I've fixed the bug now.
Comment · 5 years ago
Thanks, have added a license! Decided to go with MIT for its simplicity.
Comment · 5 years ago
Update - I implemented your idea about a sub-shape inside the hexagon. So the colored area now grows/shrinks with the tile's 'influence'
Comment · 5 years ago
Update - I've updated the UI to have a clearer visual indicator of how close the tiles were to flipping, using the size of the colored area.
Comment · 5 years ago
I've updated the UI of the game, so that it's more obvious that the 1st stone is weaker than the subsequent ones. Hopefully that will help with some of the confusion.

I agree that a 55% weak stone is not ideal, but it seems to be the easiest way to balance the game for now. Having the 1st stone become "locked" if it doesn't get captured, would also be surprising for new players.

I also did think about just letting players enjoy the 1st-player advantage, but on hard AI, green wins 43-7. That was what made me think of a way to balance the game in the 1st place.

Comment · 5 years ago
Comment · 5 years ago
Update: bug has been fixed!
Comment · 5 years ago
Thanks for the comments! I was going for a more intuitive play style, glad you like it.

I also recognize the need to better see the 'influence' level of a cell, especially for players who want to get better at the game. Maybe scaling the size of the colored hexagon in each tile would work. So the colored hex would grow with 'influence', and once it reaches the border it would become locked

Comment · 5 years ago
Thanks for the feedback :) I appreciate it!

1. I can try experimenting with the border thickness. Selectable tiles would have a light gray border, instead of the dark green/blue border.

3. I'm planning to add a way to view the 'next state' in the next version of the game. But still trying to figure out a good way to visualize the 'influence' of each tile, besides the color.

4. Yes, also will try out the hexagonal board shape. And give players more options for the board size too. I think it's the right size for smaller screens like a mobile phone, but desktop users might want to play with more tiles.

5. Thanks for suggesting the pie rule. I looked into it, but think it'll be too confusing, especially for 1st time players. The 'weak stone' would be easier to understand for new players - perhaps except for those with a Go background :)

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