jasmcole
Joined 12 years ago
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Member since
Nov 2
Joined 12 years ago
Here's one of my old blog posts where I do the derivation:
The cool thing about the speed of WebGPU is that you can drag things around and watch changes in real-time, even if you have to average lots of simulation steps per rendered frame.
You absolutely could do this using WebGL2 compute shaders too, but I thought it would be fun to try this newer API.
Shameless plug - I've become a better engineer since then, and if you'd like to work with me check out this role I'm hiring for:
https://jobs.ashbyhq.com/count/d49bdc38-96ea-4dbd-9ab5-ae4f5...
I blog at jasmcole.com I work at count.co