jamesaustin
Joined 16 years ago
Joined 16 years ago
And: https://www.youtube.com/watch?v=dkPa1WTUOlE
Are a couple...
(Obviously you would need to use the relevant API hooks if you wanted to use any of the ga.me web services, for example, IAP, userdata, multiplayer, play information. But this is all modular.)
The engine uses HTML5 and WebGL. When the required APIs aren't present it falls back onto a plugin. This is supposed to be helpful for developers because it means the games will work on pretty much all browsers include IE.
But it confuses people because some people think a plugin is required.
So what's better -
1. Not providing the fall back and telling users they need to switch browsers? Good for helping people to understand it doesn't require a plugin, but not great for developers who want everyone to be able to play their game, or
2. Providing the fallback.
Additionally, it's worth noting that the games and engine don't have to provide any plugin support. It is actually the game site application code that is doing the detection and trying to be helpful.
The Turbulenz Engine is an HTML5 / WebGL framework.