Recent submissions

Comment · 26 days ago
Yeah, GDScript isnt fast and it doesnt need to be. Most games are just 'move thing' code

If you're doing deep computational loops then yes, you'll need something faster and there's plenty of options including compute shaders.

The beauty in GDscript is that you can work incredibly fast in it. As in, change your code while the game is running and see it in realtime. You can't iterate like that in most other languages.

So you make you game in gdscript efficiently, when its getting closer to release you port whats now mature code into C++ for the speed boost. An LLM will happily smash it out for you in minutes.

Comment · 26 days ago
Comment · 1 month ago
s/discovered/fixed
Comment · 1 month ago
That would be against Youtubes terms, the video would get pulled.
Comment · 1 month ago
Is there a site showing us where to drill?
Comment · 1 month ago
I think they are confusing Jellyfin with the crazy exploits in Plex recently.
Comment · 2 months ago
It's probably 2-3 hours a day. Runs latest Kubuntu currently.
Comment · 2 months ago
No idea but my Framework 12 goes for days without charging. I really haven't seen any real world need for M chips.

Granted Im not compiling large projects on a train all day but who is.

Comment · 2 months ago
Unlikely. Being open is why they are recommended over Amazon
Comment · 2 months ago
I have one and love it. I got the colour one as my kids are learning to read and illustrations are a big part.
Comment · 2 months ago
Had a quick look at it and it's riddled with ideology statements everywhere which is a huge red flag.
Comment · 2 months ago
What can the average person do to try and dismantle these NGOs?
Comment · 2 months ago
"Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety." - Benjamin Franklin
Comment · 2 months ago
Microslop strikes again

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