itzikkatz

Joined 1 month ago

Karma
12
Submissions
16
Member since
Sep 27
Software engineering student. https://github.com/itzik123
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Recent submissions

Comment · 1 month ago
This small learning engine is part of a larger project aimed at creating the ultimate Clash Royale bot. The reason I started the project is actually quite funny: my brother Duddy is a pro at the game, and since I couldn't beat him myself, I launched this initiative. Building an engine that could train directly on the actual game was impossible; the game lacks an API and offers no way to speed up gameplay. Consequently, I had to build a complete game simulator that runs faster, making it feasible to train a bot on it.

The link provided points to a "mini" version utilizing components I developed for the project. This version features just one attacking card and one defensive card. You begin by running a series of defensive sequences to see how well you can hold off the attack; then, you let the bot train from scratch and attempt to defend against the attack as effectively as possible. This is a very primitive version of the neural network; while the actual version contains two million parameters, this one has only a few thousand.

As for the project's current status, the simulator is very solid, but I haven't managed to produce a decent bot capable of playing at a human level, let alone at my brother's level. I am not a machine learning expert; I only possess basic knowledge from my CS degree. I received coding assistance from Claude, who acted as my partner in pair programming. Additionally, the game's simulation engine was built primarily by my friend Ambash, who is the project's second major contributor.

The project is MIT Licensed. I would really appreciate some help. Currently, the build process only works on Windows, not Linux. I would also love for someone with extensive machine learning knowledge to review the training and learning mechanism; I’m unsure of its quality right now and whether I’ve made fundamental errors that are ruining the training process every time.

https://github.com/itzik123/ClashRoyaleAi

Comment · 1 month ago
They waited a whole year—until the "free year for students" promotion ended—to release their flagship model. I can't believe I've been stuck with a crappy model like the 3.1 Pro until now.
Comment · 1 month ago
This small learning engine is part of a larger project aimed at creating the ultimate Clash Royale bot. The reason I started the project is actually quite funny: my brother Duddy is a pro at the game, and since I couldn't beat him myself, I launched this initiative. Building an engine that could train directly on the actual game was impossible; the game lacks an API and offers no way to speed up gameplay. Consequently, I had to build a complete game simulator that runs faster, making it feasible to train a bot on it. The link provided points to a "mini" version utilizing components I developed for the project. This version features just one attacking card and one defensive card. You begin by running a series of defensive sequences to see how well you can hold off the attack; then, you let the bot train from scratch and attempt to defend against the attack as effectively as possible. This is a very primitive version of the neural network; while the actual version contains two million parameters, this one has only a few thousand. As for the project's current status, the simulator is very solid, but I haven't managed to produce a decent bot capable of playing at a human level, let alone at my brother's level. I am not a machine learning expert; I only possess basic knowledge from my CS degree. I received coding assistance from Claude, who acted as my partner in pair programming. Additionally, the game's simulation engine was built primarily by my friend Ambash, who is the project's second major contributor. The project is MIT Licensed. I would really appreciate some help. Currently, the build process only works on Windows, not Linux. I would also love for someone with extensive machine learning knowledge to review the training and learning mechanism; I’m unsure of its quality right now and whether I’ve made fundamental errors that are ruining the training process every time.

https://github.com/itzik123/ClashRoyaleAi

Comment · 1 month ago
Well, it’s a bit of an exaggeration to say it was bad. It’s simply a matter of falling in line with the rest of the industry. I was expecting something of a higher standard or something new, so I’m disappointed.
Comment · 1 month ago
"Cloud Agents" is just a blatant copy of Anthropic's offering. "Dots" is a copy of the Grok bot. Regarding the release of 6.1 Sol - I’m not dismissing it, and the model will likely be useful for many things, but come on: there is no way your flagship model doesn't compete with Sonnet 5.5. I can't say for sure, but there must be a reason they didn't show any benchmarks. The live demos were absolutely ridiculous. Sure, there are some useful features, but overall, it feels like they're missing the mark. Instead of simplifying AI usage, they're complicating it to the point where it's no longer clear where you're supposed to do anything.
Comment · 1 month ago
Grok-bot 2.0
Comment · 1 month ago
It’s simply ridiculous. None of their 20 new features seem genuinely usable for day-to-day life; I’m struggling to find any use cases for them. I have no idea what they were thinking with "Dots". The "Super Fast" addition is nice and important, but it’s just one small bright spot in a hellscape of useless features.
Comment · 1 month ago
I’m a bit disappointed with Sol 6.1. I suspect they didn't show the benchmarks and test results because it would have been embarrassing to reveal that their flagship model can't compete with the capabilities of Sonnet 5.5. That said, I still think this model is useful for a great many things, but it looks like Anthropic has the upper hand this time.
Comment · 1 month ago
If its price is almost the same as Opus 5.5 but it’s ultimately not as good, I don’t understand the use case for this model. Perhaps Haiku 5.5 could fill a real need.
Comment · 1 month ago
Cool engineering, but 17s p90 latency kind of defeats the point of a Jev-class model, which is supposed to be fast and cheap. Losing 10 points on MMLU along the way doesn't help.

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